The Axe Beak Mod


#1

This is my idea for the axe beak mod, not sure how feasible it is, but we’ll see as this thing rolls along. So axe beak would initially be a wild animal with little nests and eggs. The wild axe beaks are just that, wild, and can do damage to workers with their beaks. But if a trapper manages to steal an egg, then he/she can domesticate them.

Trappers can only harvest eggs of domesticated axe beaks, if they get out of their fenced area then they will attack workers.

Shepards, however, would be able to domesticate the animals so they not only would not attack workers, they will now attack intruders who come into the village.

The beast master combined with a leatherworker or tailor or weaver (basically someone needs to make a saddle) and the beast master can ride them into battle. Yes, that is right, RIDE THEM TRIUMPHANTLY INTO BATTLE!

of course a PVP mod player versus player should be entitled Joust. If you don’t understand that reference then get off my lawn…

I add the model once I get home and make it later tonight…


#2

I Love the Idea!

(Even though I first thought it would be something more like this: )

I can’t wait to see the model :smiley:


#3

I forget who it was but someone has been here and done this before, Just tribal. @SteveAdamo Help me out here


#4

@Newf do you mean the birds in this mod?
They are not the same, I think…
I saw many other ‘chocobo’-like birds in the forum, but all with different styles.


#5

@Relyss but generally the Ridable Ostrich-like bird idea has been done before


#6

This one is a little tougher, not happy with it yet. This is what I got currently but it needs work still


#7

wow, excellent recollection! where is @GrimMethod anyways? we need to have an update on that project! :smile:

and while his concept for the Pikkens is obviously similar to the idea here, this thread is a mod specific to just the animal itself (as opposed to the entire FC that @GrimMethod is going for)…


#8

Can you slaughter them for their beaks, feathers, and meat?


#9

Sure, why not? Meat should be like chicken (or ostrich, which is good), feathers I guess for beds or something I don’t know. But what would you use the beak for?


#10

Tools. And eat the eggs.


#11

tools, weapons… mounting on the wall to impress your co-workers…


#12

A fancy Bottle opener


#13

You could make bottles out of the beak…or maybe some snazzy cups


#14

Or maybe an awesome chestplate.


#15

Beak plate, It’s like scale armor, but, you know, beaks…


#16

So I’m redoing this model and the shape I have now, I feel, is a lot better…however I am still struggling with color. It’s just terrible, it’s like a 5 year old with crayons. Does anyone have any good tips on how to do good coloring? I feel that is where I’m having the biggest issues.


#17

You could either use an existing color map from the game, look for the unofficial templates here in the forum or google some color tools which can suggest you a color map with complementary colors, etc. … as a starting point.


#18

For colors, I remember Tom saying that he likes to use colors in the middle of the color picker grid. Colors on the top and right are too bright, and when he does greys he never uses a stright-up grey from the far left, he always adds just hint of color, since almost nothing(especially organic stuff) is a pure black/white mix.

Another thing to think about is warm and cool colors. Warm = red, orange, and yellow. Cool = green, blue, and purple. Similar hues complement each other and blend well, while opposite colors contrast each other(which can be a good thing).

I could go on, and give you an entire lecture about color theory and design, as I’ve been learning (and remembering) a lot about it since I started work my color mod. If you have any questions about color, I am your guy to ask!

Also, @Pandemic recently posted a really helpful tool which you could play around with and maybe get inspired with.

Another tip I could suggest is to look at some color art of what it is you are trying to recreate (or something similar, like an ostrich or emu or maybe even a chocobo). Go on to google image and browse the pictures and see if you can spot any patterns.
But don’t get hung up on trying to make it too realistic! You can only do so much with voxels without it looking weird.

Edit:
OH! And another thing! try not to use straight solid colors, as they look bland and unnatural. Qubicle’s Noise modifier is a life-saver when it comes to this! Select a single color of your model and try it out on a low setting like 2 or 3 and see if you like it, if not, you can always undo.

I hope this isn’t too much info all at once. :sweat_smile:


#19

quite helpful thanks…I’m going to try and use some pre existing palettes (voxel pirate suggestion) but I have gimp so maybe I’ll steal some “ostrich colors” off some pics and see if that works…


#20

@Relyss here are those Chocobo’s you were thinking of!

Also if you scroll down you’ll see some awesome models of the Avengers.