Mod Updated
More colors and ACE compatibilities
Download:
Through Steam Workshop, or
At the first post. 
Additions:
Deviant Pigment trait (goblin will have another color, not blue)
Wooden Door Frame
Two new Egg Pedestals (stone and clay versions)
Clay Door
Changes:
Bugs that attack goblin eggs will give xp when defeated, this way even when failed to protect it, warriors will be stronger for the next try
Old Egg Pedestals have changed into a simple wooden design now
Some templates have being slightly redesigned, to better fit with new items and art direction
Changes for ACE:
Goblin traders added as possible traders in the exotic goods category
Goblins now have their own wagon model
Goblin workers can now wear beekeeping hats to protect against bees
Fixes:
Fixed raids for a previously destroyed goblin egg still happening and overlapping with the new egg created
Fixes for ACE:
Old Goblin Market Stall now works with ACE new trader system
Bee skeps will properly work (make honey) in any swamp season (dry and wet)
Fixed some plants needing seeds to be used in planters. Only trees needs seeds
Small issue with smart craft
3 Likes
hi i want to download the mod from github but it says page not found
Mod Updated
Tier 3 campaign, shrines and warrior buff
Download:
Through Steam Workshop, or
At the first post. 
Additions:
Tier 3 campaign. (Starting after the hearth upgrade, ending with a Shrine choice)
Tier 3 Shrines, unlocked at the campaign and crafted by Earthshaper
Fiber Armor, for level 1 Warrior
Mushroom Shield, for level 1 Warrior
Mask Shield, for level 2 Warrior
Leather Shield, for level 3 Warrior
Varanus Shield, for level 4 Warrior
Clan Armor, Clan Helmet and Clan Banner, equip set for level 5 Warrior
Changes:
Varanus Armor and Helmet lowered from level 5 to level 4
Workers will not start with a combat party. The player has to manually do it, if desired.
Fixes:
Missing hearth images in the hearth upgrade dialog
An error that would happen after the cooldown of a market that was deleted ended
5 Likes
Mod Updated
Quality of life for the newbies
Download:
Through Steam Workshop, or
At the first post. 
Additions:
Popup with tips about protecting the eggs, triggered after having a few eggs destroyed
Changes:
To accommodate reembarked goblins, the banner quest/upgrade will also start/trigger by a high level shaman or an earthshaper, instead of just bonesmith
Shaman talisman dropped from tier 3 to tier 2 merchants, so it should be easier to buy
Removed the slowness when in the muddy water. It was not a fun mechanic and made enemies (which were immune to it) hard to chase
Improved descriptions that workers are needed to lay eggs
Decreased varanus pack size from 3 to 2
In the campaign, enemy humans will not spawn until you got at least 6 citizens (have already figured out how to increase pop with eggs/babies)
Attack value from the shamans stick increased from 1 to 5
Attack value from the bonesmith saw increased from 4 to 6
Attack value from the workers club increased from 4 to 7
These 3 buffs should make your town alert more useful, dealing with weaker enemies like bugs
Goblin Egg health increased from 1 to 5
Fixes:
Dragonflies were laying eggs
Fixes for ACE:
Weather Stone should work correctly with ACE weathers now
3 Likes
Good afternoon. I love this mod, but after the new ACE, the mod from the part became not funny. Spirit Walker no longer cures, which causes a conflict with the new Ace and has not been found. And as for the war, there is no training buff, but it was decided by the “crutch”. In general, if possible, tell me what to do with the treatment of Spirit Walker. Thank you in advance. And thanks for such a mod!
Mod Updated
Fixes and last jobs missing templates
Download:
Through Steam Workshop, or
At the first post. 
Additions:
Warrior Ring (Tier 1 and 2), building templates for the warrior job
Beast Tamer Den (Tier 1 and 2), building template for the beast tamer job
Walkways (straight and curved) building templates
Wood Wall Fountain, decoration similar to the stone and clay versions
Brick Fence Gate, a retractable (into the ground) stone gate
Fixes for ACE:
Fixed missing Warriors initial buff
Fixed the Firefly Water Well
2 Likes
Mod Updated
Balances and fixes
Download:
Through Steam Workshop, or
At the first post. 
Additions:
Clay windows (square 2x2 and wide 3x2)
Fancy House template (tier 3, clay materials). This is the first t3 template, and is probably the direction these new high tier templates will go.
Wall Hanging Ring, small decoration
Changes:
Magma Workbench more accessible, requiring any ores instead of coal to craft it
Any modded jobs should now be available for goblins (outfits may be wonky if not properly done for goblin shapes, but the mod authors can easily exclude/restrict a job if desired)
Reduced firefly golem speed, it was way too fast
Improved shaman recipe list, better mod compatibility and additions (e.g. ACE and herbalist items)
Nerfed Giant Doodle (egg raid at 10 pop) menace score, so fighters should not run away from combat
Improved Stone Door model, to better differentiate from vanilla, and avoid a small z-fight
Fixes:
Reduced the unbalanced spam of some landmarks when using “plenty landmark” option from Extra Map Options mod
Fixes for ACE:
Removed ui pet controls from Dragon Spirit
Nina (leader from the campaign) got her healing powers back
3 Likes
Mod Updated
Fixes and effects
Download:
Through Steam Workshop, or
At the first post. 
Additions:
Pet Food Bowl, small food container. With ACE it works as a pet feeding spot.
Baby Food, food item, crafted with Shaman
Spirit Fountain, decoration crafted with Earthshaper
Changes:
Appearance Potions can also add or remove Deviant Pigment Trait (red/yellow/green skin color)
Bonesmith can repair items too.
Babies will not waste time looking for a chair, and will eat on the ground nearby.
Firefly music volume levels adjusted (thanks Findersword).
Spirits (goblins, Big G, dragon) visuals reworked.
Changes for ACE:
Input storages (shelfs, bins) allow multiple filters.
Dragon Spirit model is replaced with ACE updated dragon model.
Fixes:
Fixed job trees not having any custom restrictions after a reload or job changes
Game mode (easy/hard difficulty) buffs correctly applied to egg raids.
When allied, Nina should not talk about (previously sent) footman being defeated (e.g. by ambient varanus).
Fixes for ACE:
Fixed tree stumps not being able to be removed
Added missing activities required by ace to harvest items (chopping, plucking, mining)
Fixed issue of goblins not being able to eat raw food (meat, fish, eggs).
1 Like
Mod Updated
Fixes and effects
Download:
Through Steam Workshop, or
At the first post. 
Additions:
Bridge landmark on the swamp water.
Old Hut landmark on the swamp water.
Tile Wall Mosaic and Tile Floor Mosaic decorations, crafted by Earthshaper.
Incense decoration (wood and clay versions), crafted by Shaman and Earthshaper.
Water Garden decoration (wood and clay versions), crafted by Shaman and Earthshaper.
Spit Roaster decoration, crafted by Shaman.
Big Tent, tier 1 template.
Fancy House 1 and Fancy House 2, both tier 3 template.
Changes:
Babies are now listed in the citizens list, and counted as one.
Updated some UI elements (bonesmith icons and traits, bottom bar, citizens icon)
Updated biome landmarks models and placement
Weather Stone will drop its jewels when it fails or is blocked (e.g. during titan storm)
Removed trait Deviant Color that gave goblins new skin colors (green, red, yellow)
Those uncommon skin colors are now available at the roster creation, and still have a small chance to appear on new citizens (~11%)
Reduced file sizes
Updated many particle effects, their visuals and performance
Changes for ACE:
Incorporated trees (willow) and plants (chive, nightshade and sage) from ace into the biome.
Added ace landmarks to the biome.
Monkeys can spawn as ambient mobs
Fixes:
Babies should also be removed along with other citizens when the player disconnects in multiplayer
Beast Tamers should not drop the outfit in the floor (e.g. on demote)
Fixes for ACE:
Fixed eye color selector on roster creation not working.
1 Like
Hi there! After 500 hours in Stonehearth, I finally decided to try the Firefly Clan, and it’s awesome! A lot of fun. But let me ask a question (maybe it’s already been answered, but I couldn’t find it): I see the Brewer in the list of jobs, but none of the crafters can make the tool for the job, and you can’t buy it either.
1 Like
The clan get all jobs added from other mods. This includes the brewer which is added by ace. But I have not adapted it yet to the goblins, it is just there. I would guess you can buy the talisman from a merchant. You can craft it (or bring it) from hearthlings and then use it on goblin.
This also means that even after you promote one, it would be hard to use as it requires ingredients and tools that are usually from hearthlings towns and techs.
I will see what i can do to better integrate it.
2 Likes