Do other enemies appear? Else you guys must be in peaceful.
If enemies do appear, maybe you guys are just playing in easy or gentle. Or simple did not reached the point where the goblins starts. Ace pushed it farther I think, so if you have that mod it will take more time. But mostly it is based on how wealthy your town is.
Do goblins of war have to climb on a dummy only up to level 2? They hit and don’t hit the dummy. They just go by. Will there be analogs for shooters (with blowpipes / throwing weapons)?
Not sure if I understand what you mean. They can train up to level 3 with dummies and mushroom targets, but only with ACE, as it is the ace mod that adds training for the game. Without ace the targets and dummies are just static decorations.
No shooters planned so far, because I do not have any interesting idea for those. The warrior has a simple poison dart attack already, and both the spirit walker and beast tamer has summons, which is basically ranged attacks if you think about it lol
ACE. There is. Goblins pump level 2 on a dummy, and at 2 and higher they no longer touch dummies (although they should like to pump up to 3?)
Hello, just started a new game with the Goblins, but got my eggs smashed by critters, and my first baby starve to death, now i can’t even lay an egg.
How can i force the shaman to lay a new egg ?
After clicking on the table where the first egg is formed, there should be a button, if you press it, the egg will be formed again. But remember, the more eggs, the more enemy insects will come.
After pressing the button, the egg icon stay on top of the altar, but no more eggs are deposit by the shaman.
That’s why i think a bug happened.
OK Finally found why !!! All my Goblins do have a Job and there where no Worker.
You need at least One Worker for laying an egg on the altar. This is not explain on the Goblinpedia.
Thanks for the report and idea, next time I will update the goblinpedia with that info, indeed only workers can lay eggs.
From what I’m checking here, the goblinpedia already mentions that only workers can lay eggs
@BrunoSupremo so sorry, I have read the egg part, not the pedestal one
In the egg part it says “for a goblin to lay his egg”.
Right, I will clarify it later with “for a goblin worker to lay his egg”
Mod Updated
Sorry for the huge delay guys. Again, this post merges a bunch of the last small updates that were not logged here before, into a single bigger log
Download:
Through Steam Workshop, or At the first post.
Art by @Stmpnk
Additions
New kingdom music (from Kevin MacLeod)
Giant bag, holds up to 96 items
Varied monsters trying to raid the egg. More citizens, harder mobs will spawn.
Custom outfit for goblins with Ruler job (from nordlings mod). Model by Stmpnk
Firefly Wall Lamp crafted with Earthshaper
Refined Fiber, crafted with Bonesmith, to be used in buildings
New goblinpedia articles (goblin workers, vegetables substitute and refined fiber)
Firefly Golem, same as default vanilla geomancers golems, but adapted for the clan
Mangrove Tree, spawning mostly in deep swamp water
Changes:
Increased Firefly Force Shields health
The new mushrooms types can work with AutoHarvest mod
Lowered a little the chances for foggy weather
Removed “Fox Companion” from boxvox mod on goblins
Added appeal to items missing it and balanced some existing items appeal values
Cooking workbenches now always visible in shaman recipes, instead of being hidden until level 6
Goblins can now eat raw food, like raw meat or eggs.
Easier for modders to edit goblin traits
The new refined fiber is now the material used for fiber blocks in templates
Some goblins will immediately join your town if you start without goblins (e.g. a reembarked party)
Ladders (from the ladder tool or buildings scaffolds) will have the goblin ladder visual style
Changes for ACE:
Different sheep model in the swamp (similar to desert sheep)
Removed auto harvest from mushroom gardens to prevent newbies from wasting time with them.
Window boxes and pots now work as planters (you can pick what to grow on it)
Shamans will tend planters like herbalists do
Fixes:
Fishing Hut not appearing as a template for Ascendancy kingdom
Nina alerting the player is unreachable for attacks even after becoming an ally
Error message when spawning fireflies clouds around the map
Error about random values in dart attack calculator
Misaligned wooden wall shelf
Fiber crops (silkweed and others) affected by goblins changes, had too low yields
(Firefly) Fisher Hut template appearing without the fisher mod and would cause errors when placed (thanks uǝʇʇᴉʞ for the report)
Swamp Zillas appearing in other biomes
Fixes for ACE:
Worker outfits were not being stocked
Mod Updated
New Babies
Download:
Through Steam Workshop, or At the first post.
Model by @Stmpnk
Additions:
Landmarker, craftable stone decoration
Ancient Landmarker decorations found on Swamp
Safety Standard (wood and stone versions, citizens gather around it when in town alert)
(Fisher mod) Goblin Egg in a basket can be fished, with any kingdom
Changes:
New baby model
Babies hungry levels will not increase while sleeping
Babies now grow after eating a certain amount/quality of food, instead of just waiting a day
Updated stone table model (it was too small before)
Firefly force shield can be turned off (also deactivates visual effects)
Moved shaman’s mushroom garden from seeds to decorations category on their craft recipes
Added info on mushroom garden crafting that they will yield ploppable mushrooms, not food
Changes for ACE:
ACE tags for the swamp herbs (so they are recognized for herbalist stuff)
Fixes for ACE:
Fixed weapons code to avoid soldiers only staring at training dummies instead of actually training.
Fixed bug with seed crafting while ACE auto craft is on.
They were training for staring contests!
Mod Updated
Bug fixes
Download:
Through Steam Workshop, or At the first post.
Additions:
New hair style.
Brewing Stand for shamans. Potions recipes (except basic healing) moved to this workbench.
Changes:
A popup warn is displayed when ordering new eggs without having a worker class.
For Candledark mod, anti-undead potion craftable with shamans
Fixes:
Added text name and description to egg basket and its fishing event popup
Fixes for ACE:
Fixed Combatant Fur Cape/Cloak position too high on goblins
Fixed Field Worker Comfy Hood position too high on goblins
Mod Updated
Earthshaper additions and bug fixes
Download:
Through Steam Workshop, or At the first post.
Additions:
Crusher. Earthshaper (and Engineer) workstation that breaks items put on it back into raw resources.
Wall fountains. Stone and clay versions.
Earthshaper Upgraded Outfit.
Farmer Seed boxes for swamp crops (cattail, mushroom and mangrove), at traders.
Clay Safety Standard, same as the wooden and stone versions
Changes:
Buffed the mind/body/spirit potions, from +1 to +2 temporary stat boost
Raised priority on Weather Stones to avoid A.I. switching tasks middleway
Prefixed with “(Firefly)” chairs and tables names to avoid duplicate names with vanilla
Fixes:
Hitbox of brewing stand. May push it out of near wall once you load the first time.
Weather Stone could get stuck after save reload.
Upgraded worker outfits disappearing on reload
Fixes for ACE:
Cattail fiber was being used as thatch for building and blocking them from completing
Mod Updated
Baby changes and clay items
Download:
Through Steam Workshop, or At the first post.
Additions:
Simple baby boosters: Toy, Baby Bottle and Blanket. Helps with the growth requirements (for social, food and sleep scores), making it easier and faster.
Advanced Toy, Baby Bottle and Blanket. Same as before, but each will also boost one of the stats (mind, body and spirit) when they grow.
Stone beds.
Dragonfly ambient mobs spawning in the swamp (like frogs)
Farmer Seed box for giple flowers, at traders.
Changes:
Redesign of clay chair, clay table and clay bed
Babies growth requirements increased, i.e. a little slower to grow.
But if using the baby items, their growth is actually faster and easier.
Talking with babies grants extra happiness (positive thought)
After growing, goblins gains thought happiness based on how much its stats were boosted by their baby items
Fixes:
Loadout item missing text
This looks so good!
Mod Updated
Clay visuals reworked, and important bug fixes for ACE
Download:
Through Steam Workshop, or At the first post.
Additions:
Clay Lamp
Clay Signs
Clay Window Box (with sapling or mushroom)
Clay Urns (small and large)
Mushroom Bed
Subtle skin color variations (default, darker, lighter, greyed)
Changes:
Revised Hearths models, from clay to stone visual
All old clay models revamped to a new visual standard, white with cyan stripes and dots. (Clay Well, Clay Chest, Clay Input Bin, Clay Market Shelf, Clay Pots [with cattail, sapling and giple], Clay Mushroom Garden, Potter Kiln)
Potter Wheel visually revised, from clay to wood. Recipe uses wood to craft it instead of clay
Fixes:
Pop up of “Glory level X achieved” displayed +1 higher than the correct value
Goblins on other kingdoms would bug if sent to train as geomancer with the bunnies
Summons should not attract citizens to talk with while in combat
Fixes for ACE:
Cattail fiber is spinnable (for weaver) again
Fixed food items not being recognized as edible food
Love the new style