Stockpile additionally excluding decorations whenever edited to exclude any item type

If you have a stockpile set to accept all items and then you change it to exclude anything at all, it will automatically exclude all decorations (lanterns, furnature, ect), and will continue to exclude the decorations until you manually click the “all” checkbox again.

Steps to reproduce:

  1. Create a stockpile, put items on it and make sure there are decorations on it.
  2. Edit the stockpile to exclude any item type

Expected Results:
Only the type of item you choose to exclude will be excluded.

Actual Results:
No matter what you choose to exclude from the stockpile, decorations will always be excluded as well.

I have noticed this when I updated to develop 3008


Version Number and Mods in use:
Develop 3010, no mods.

System Information:
Processor Intel Core i7-4710HQ CPU @ 2.50GHz

Video Card NVIDIA GeForce GTX 860M


Operating System Microsoft Windows 10 (build 10586), 64-bit

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In addition to this problem, stockpiles created to hold only decorations do not seem to be working. When decorations are created they are just tossed randomly on the ground despite having a stockpile dedicated to decorations.

I do experience the same with furniture and all the other categories in that line. hard to sell anything or trade this way.

i’ve experimented the same issue. I did some tries and it is the same with crates. All the items of that line seem to have lost their tags. Lost, well not exactly because as Shrapnel316 said when you select “all” they immediatly start to stock it again. I did not go further to check everything but as i have normally a stock place for any type of item i think their new tag must be “all”. I hope you coul understand me as it is neither my language nor my job. Hope it will help.

Summary: Build a chair, bed or fence and it won’t be put into a storage pile, even though such a pile exists.

Steps to reproduce:

  1. Build bed, chair or other furniture
  2. Pause game
  3. Make a stockpile that only accepts “Construction”
  4. Watch how maybe one hearthling takes a couple of things there.
  5. Build some more furniture
  6. They won’t get stocked

Expected Results:
I expect all things to be put into their respective piles.

Actual Results: Things are all over the place.

Notes: Removing a stockpile or ALL stock piles actually solves the problem for a little while.

Attachments: Save Game (7.1 MB)

Version Number and Mods in use: develop-3010 x64

System Information: Windows 10

I’m experiencing the same/similar problem, with a new game (the first I tried), on version 3010 x64 without mods, running on Win8.1.

It seems if you click the “all” checkbox in the stockpile’s filter it does store furniture; but if you touch anything in the stockpile’s filter (e.g. uncheck any item then check the item again) the stockpile won’t store furniture anymore (until/unless you check the “all” checkbox again).

Had the same issue with Bird Baths.
They happily stored it into stone chests though.

My Hearthlings refuses to place windows in my crates even tho i have set them to accept it and they are 0/32 and also my people dont want to put down the Carpenters Toolbench the second one you make for the carpenter for some reason
Steps to reproduce:

  1. Craft windows
  2. Set up crates with accepting doors and windows
  3. Watch em spread your windows all around the floor

Expected Results:
Working storage in the crates
Actual Results:
Placing them everywhere around the carpenters where we works
This are all windows from the original game not any window from mods
Windows everywhere

Version Number and Mods in use:
Alpha 17 Develop 3010 (M)
Jomaxro Doorways
Spiros Windows
Settlement Decoration Mod

System Information:
i7 920
AMD 7950
Samsung 840
Samsung 830
WD 1TBx2

Error at Start of World

I think i have found the bug to this issue now it seems that when i remove “Healing Items and Consumable” in filter it removes all furniture and windows from stockpiles and crates this is a screenshot to show

Look at all that stuff that went away from stockpile when i removed healing items from stockpile

Dont seem to matter what i remove from the filter if i have set it to accept all it will take doors,windows,furnitures ect but the moment i remove anything this time i choose to remove armor and it removed all this stuff again so it might be a bug that requries your stockpile to accept everything for it to take these items. when i only had everything from construction it did never add any of these items like it should

It also seems as if you have to click the All to get it to work again to accept them.

Because lets say you remove one category of things and then you manually add them back without clicking all these items will not be added back until you click the box for ALL

Removed one category it drops out

When adding back Resources Category all is still dropped out

Clicking ALL adds it all back

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yup noticed this on my new save. Didn’t really notice it on my old one… But that one had its’ own problems… beyond the 2 items it would not stock at all.

However I noticed on my new save, as of the 3010 version it did this. Seems like in this one we have to stick to all category till it is sorted. Not sure what went wrong in the filter change over they did. But I am sure now that it is been put to light by quite a few people they at least are aware of it I am assuming. By now anyway. :slight_smile:

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Duplicate of

Due to an abundance of awesomeness, I think this bug is fixed now (develop-3013)!

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Nope it is not

I unchecked “Cooked foods” and all the windows in the pile came along as well as some other items.


This is from a save from 3010 if that matters

Hrm. For me, it is working for construction items (with a save from 3010). I’m not sure if it makes a difference, but earlier today (when I was testing if the bug was fixed) I removed and recreated the buggy stockpile from 3010.

What isn’t working for me now (on 3013) is that “wealth” items (e.g. scout hats, goblin trophies, etc) refuse to go into stockpiles unless you select “all”. It’s like the same bug shifted to a different category of items.

Apparently, goblin honor tokens are not part of any category, which means that they are not able to be stored or undeployed, and therefore are not counted in the town’s inventory. It is therefore impossible to build The Valor of Cid, as two goblin honor tokens are required to build it.

I can have goblin tokens in my inventory because I can sell them. Is this what you mean or am I missing the point here… :smiley: hope this helped

You need to first “loot” it, as hearthlings will ignore items owned by enemies.

Yeah, I know this - when it was first dropped, it was sitting on the ground for days waiting to be picked up. I tried reloading and waiting until all the Hearthlings were done with their other tasks, but nothing ever worked. I was able to move it, and that is the only thing I can do with it. Attempting to undeploy, and it’ll sit there forever. Trying to move it again, someone will come take it down and pick it up, but just drop it again.