This is my Rayas children town, the Tailz trading co.
All buildings are custom and the town gameplay evolves around gaining wealth. In the middle of the town there is a pit with a huge pile of goldcoins (its nowhere filled in this savegame) And the end goal is to fill the pile with gold, i have not counted how much it can hold, but a quick guess is 1 million…
The town focus its trade on corn flour, clay tea pots, stone gargoyls and tapestries… oh and of course gold ingots
The town houses 20 hearthlings.
The mod list:
The Armis Maximus Mod simply recolors most of the existing armors to match the banners in Signery Mod and adds a bunch of new armors and weapons to the game.
Download:
armis_maximus.smod v5.0 Tested with Stonehearth A23/24.
v5.0 - The Cleric update!
Finally got around to actually fixing and coding the upgraded cleric armor which come with a buff to increase healing.
[cleric_padded_vest_black][cleric_padded_vest_green][cleric_padded_vest_red][cleric_padded_vest_white][cleric_padded_vest_bl…
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Features
The storage system in StoneHearth is easy to use, but maybe you need more filtering capabilities? Want to separate flowers from fibers? Wheat grains from food? Meat from animal feed?
Better Storage is here for you! Adding more filters to stockpiles, crates and chests for better resource management.
Feedback, suggestions and bug reports are welcome!
For source and changelog, visit the Github page .
Download
Version 1.5 for Stonehe…
The Finery Mod adds new furniture and other decorative items to the game from an internal mod I had created but decided to break into several smaller mods. This mod was mainly driven by the lack of different looking furniture to go with the different wood types.
Download:
Finery.smod v5.6 for Stonehearth A24+/1.0.
v5.6:
Small fix thanks to @Lostsouls46 for pointing it out and wall mounted items now have a proper adjacency so they can be placed. Also added a mixinto for the default goblins…
Hello everyone,
I have made this mod to show the sum of all gold that the hearthling’s town possesses.
The mod adds a treasure chest icon and a number indicating current gold reserves to the top left of the Stonehearth UI.
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Version 1.0.0 release on github: stonehearth-gold-count-mod release v1.0.0
Direct link to the smod file: goldcountmod.smod
Roll for need is a mod which adds new crafting resources, weapons and armor. These new resources will have to be found by your hearthlings from old ruins, powerful monsters and forgotten treasure chests which are scattered across the terrain. Not only do they contain new resources however, but the new weapons and armor themselves as well as the chance to find recipe scrolls. The recipe scrolls will allow your craftsmen to create these new weapons and armor, however they are much harder to find.
…
The Signery Mod is my first public mod. It adds new signage to the game from an internal mod I had created but decided to break into several smaller mods (which was actually a pretty big pain). The motivation for this part of the mod came from the lack of signs for early Rayya’s Children settlements.
Download:
Signery.smod v5.3 for Stonehearth A23/24 with updates for appeal.
5.3:
Yet another small update to allow for proper translations.
5.2:
Another small update to fix some of the de…
Unit Frame Activity Mod
Unit Frame Activity Mod adds the current activity for the selected unit to the Unit Frame seen in bottom left corner of the Stonehearth UI.
Screenshot showing it in action (note the text ‘resting by the fire’) :
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Obsolete for Alpha 23+ – Still good for Alpha 19 - 22
Changes to the unit frame in Alpha 23 made this mod obsolete, but if you are using alpha 19 - 22, then this mod is still good.
Github release
Version 1.1 release o…
Ballista Mod!
Hi there!
Symbol Here
it’s been a while since i updated the Mythical creatures mod (a while being almost two years)
believe me, i’m working on it, for the last couple of workings, i worked mostly on making models and animations, with quite an amount of planning on gameplay and story(a lot of story)
recently though, i was a little exhausted, so I was taking a little break; I started playing the game again for some more inspiration and feel of what will work, and I figured I want…
I hope you like it… thanks.
Savegame: https://drive.google.com/file/d/0BxcIAyndZc9eYldBY2x0cWhZaEk/view?usp=sharing
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