Robo(t) Mod by chimeforest

In other news I have updated the mod to v0.02! (first update, woot! =P)
It’s now easier to install and has many more optioins, also, it’s hosted on stonehearthkindoms.com. See the first post and/or the following pictures for more details

Workers come in 3 colors!


Carpenters updated, saw is now an arm attachment!
Also, upgrading any worker to a higher profession(such as carpenter) will reveal the robo’s unique construction(notice the different antenna styles)


Robo names!



Not news to anyone here, but first time appearing are reskinned attributes and thought bubbles.

Now hosted on stonehearthkingdom.com
Installation instructions and download here for V0.02 SH-Alpha1 R27

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yay update. This really makes me want to continue my robot qubicles. :expressionless:

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Great Stuff! :smile:

@chimeforest Wow! These ideas look amazing, but I guess you need to get a metal worker fast, because you can’t promote the other robos? Or maybe only the six that came with the crash? :slight_smile:

@Miturion I didn’t know you were making a robot mod too =). What’s yours like?

@Warstories Thanks! :smiley:

@Ghost The six originals can be promoted to any and all professions. However, one should be promoted to the robo-creator profession. Which leaves you with 5 other robos to promote to w/e and a bunch of stone robos/golems to do all the manual labor until you strike metal.

Love the little mod haha :smiley: how about a small idea, replacing the beds with a model where they are beeing charged?

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Like a wall outlet on a pole :stuck_out_tongue:

Oh! I like that idea =D
I’m definitely going to have to add “Charging Stations” to my todo list ^^


Slightly off topic… how difficult is rigging/animating? I’ve never done it before and I’m starting to get to the point in the mod where it’s something that will need to be done.

Well, you can see 5 of them here.
[Mod] Miturion's voxel corner + egyptian mod - #51 by Miturion[quote=“chimeforest, post:28, topic:5070”]

Slightly off topic… how difficult is rigging/animating?
[/quote]

As difficult as you want it to be. Getting the perfect animation can be hard, simple ones easy. It is just a lot of work connecting all the limbs and setting all the frame positions.

@Miturion Those look pretty cool =D

Gah! >.<; I forgot that I need the Home or Master Edition of Qubicle in order to do custom animations and rigging =(

And since I don’t have $40 or $80 to shell out right now for this side project (especially since I just spend $11 on it), custom robo animations are going to have to wait for now =/

But someday I’ll be able to add them in =D

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Don’t worry, I’ll use this mod even if it’s just some models :smiley: But yeah add those charging stations to your to do list! Can’t wait to see what you come up with :slight_smile: And if you have the more expensvie versions, you might want to think about learning a bit about blender as well, since IMO it’s the best free 3D/Animation program out there.

:slight_smile:

Yay! I’ve got a fan =P

I started looking into it, It looks like it can do everything, but the mouse controls are driving me nuts >.<

Also… I might have found a way around the rigging/animation qubicle thing, but I’m not sure… only time will tell!

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I can understand the controls of blender are frustrating. You’ll get the hang of it :wink:

Or, I’ll get fed up with it and change all the controls to something more reasonable =P

The most frustrating part is when I click on a model to select it it doesn’t =/ … that and the camera controls…

wow what an impressive mod !! Looks fantastic thus far

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@Amlin Thanks! =D
Hopefully this is just the beginning!

Well its an excellent beginning, the Robot models have that cute stonehearth look to them. I really like your upgrade path, with the blueprints. Plus the way you’ve change the character sheet and the robots basic needs. It shaping up to be a really fun looking mod. I look forward to testing this.

Wow, so much praise. :blush:
I certainly hope I don’t disappoint!

Special 2am Sneak Preview

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