Random amature voxel making post

@8BitCrab

I thought I would start my own thread so as not to flood yours.
But this is suppose to be a wine rack, but I am not able to get the bottles to look right. They look like those mini highlighter markers.

wine_rack.qb (356.0 KB)

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Here is an attempt at an outhouse… because everyone needs their Privicy.


outhouse.qb (356.0 KB)

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haha, that’s great!

one suggestion i have (which might just be my personal preference) is to try toning the colors down a bit,


so rather than the bright orange-ish brown on the left, go with the slightly toned down brown color on the right… but as i said, that might just be my personal preference with the colors…

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I am still working on the color balance, I think I will start looking for pallets that work well together.

oh and here is a bathtub for the more better off… its hand pump driven.

bathtub.qb (356.0 KB)

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am loving this outhouse!:heart_eyes:

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Here is a fish scale.

fish_scale.qb (356.0 KB)

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I do not know what I am doing wrong.

If anyone has the time to look this over and let me know where I am going wrong I would greatly appreciate it.

I have tried to make a mod. I have validated everyone of my .json at http://jsonlint.com/
but I still can not get the items to appear in the crafting menu. I have looked over tons of smod threads, made sure my .png were 300x300, double checked all my naming conventions. Tried running it as a single mod but to no avail.

bathandmore.zip (269.1 KB)

thank you for your time.

The log had this to say:
2016-05-16 15:34:06.666997 | server | 1 | resources | error looking for manifest in bathandmore: file not found

I have the manifest.json so I do not know what it is not finding.

This article was very helpful

When I downloaded your mod, and then extracted it, for some reason there were multiple bathandmore folders. Like /mods/bathandmore/bathandmore/bathhandmore. Make sure that it’s /mods/bathandmore that your manifest and other folders are in.

By the by, while I was investigating, I caught some typos in your actual manifest. In your carpenter recipe mixinto, you have “bathandmore/jobs/carpenter/ recies /recipes.json”. Add in the P. And for all of your aliases, you left out the second I in entites. After fixing those I was able to run it with no problem.

Edit: To be clear, I deleted the extra “bathandmore” folders and that fixed the mod not loading.

2 Likes

thank you so much, I knew I needed another pair of eyes because I keep overlooking those typos, Now I can start working on scale and placement. plus fixing my pngs

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shameless self-insertion
There’s a palette at the end of post #1. The colors actually correspond with those from other SH models.
There’s also a nice tool to generate similar hues from a single input color. Very useful for wood/stone shading.

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well I am getting closer with all yall’s help

I can now place them but the iconic version are HUGE, I will now make an actually iconic .qb

here is the lastest version. bathandmore.zip (183.3 KB)

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I am still having some issues with my items being slightly above the ground. I read @Tuhalu positioning guide and

and tried using @flux VoxelShop to reposition the .qb image

I am thinking it has to do with the “z” axis but I don’t know how to adjust it with the .json file or what I need to do with the voxel editors to adjust it.

This my third incarnation. All four items are craftable and placeable but are not flush with the ground
bathandmore.zip (171.4 KB)

hmm… would you be able to provide me with the mod so i can check out the files and see whats wrong?

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I was just adding it as you posted

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alright, in the ghost.json files change this,

            "model_origin": {
                "x": -0.1,
                "y": -0.5,
                "z": -0.5
            },

to this,

            "model_origin": {
                "x": -0.1,
                "y": 0,
                "z": -0.5
            },

it was just the y axis being set to -0.5 that was making them float.

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Thanks I am still trying to learn all this stuff. Making the voxels, doing the jsons and trying to scale things can be tedious. I have come to a greater appreciation for those that make the mods I have been using. :smiley:

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I have now added the mod to the Praise Database http://praisedb.x10.bz

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The next thing I will try to add is the magical towel rack.

It will convert wet towels into dry one or just store dry ones for convenient use.

towel_rack.qb (33.0 KB)

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ok made some updates to the mod, version 3.1 on http://praisedb.x10.bz

Still having issues with the i18n working correctly, it display fine on the item but the recipe is showing the bathandmore:jobs:… stuff instead of the correct name and flavor. I think I have a spelling deficiency.

but I am starting to like the scale of the items, as modeled by Ollen the bloodthirsty.

two more items that I am going to try to add.

a simple decorative wheel barrel to place next to farm plots.
simple_wheelbarrel.qb (29.1 KB)

and a large couch.
large_couch.qb (14.8 KB)

3 Likes