Please help I don't know what to do - game freezing after some minutes

The screen just whites out, and the windows “Program not responding” message pops up. would the log help?

Yes that could potentially help! :wink:

1 Like

I’ll have to upload it in parts. the entire thing is too long for one post

if you upload it to a file hosting site then TR would be able to download it and check it out.

2015-Jun-11 12:39:29.070168 | server | 1 | app | Stonehearth Version 0.1.0.393 (x64)
2015-Jun-11 12:39:29.185119 | server | 1 | core.config | user id is 6051e7d2-0fed-11e5-84fc-9c2a707bb6ac
2015-Jun-11 12:39:29.185119 | server | 1 | core.config | session id is 6da91066-1058-11e5-98e9-9c2a707bb6ac
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626376745, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377109, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377271, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377450, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377793, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626378170, frequency: 3799082
2015-Jun-11 12:39:29.186119 | server | 0 | core.system | Initializing crash reporter
2015-Jun-11 12:39:29.798155 | server | 0 | lua.code | lua jit disabled in 64-bit builds. set force_lua_jit to override
2015-Jun-11 12:39:29.853158 | server | 0 | lua.data | lua jit is disabled
2015-Jun-11 12:39:36.479131 | server | 1 | resources | Modules are verified pristine.
2015-Jun-11 12:39:36.539192 | server | 1 | app | Running Stonehearth server on port 54426
2015-Jun-11 12:39:36.563135 | client | 1 | renderer.renderer | Initializing OpenGL
2015-Jun-11 12:39:36.573135 | client | 1 | renderer.renderer | Determining window placement
2015-Jun-11 12:39:36.573135 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2015-Jun-11 12:39:36.582187 | client | 1 | renderer.renderer | Creating OpenGL Window
2015-Jun-11 12:39:37.442183 | server | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-11 12:39:37.442183 | server | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-11 12:39:37.444184 | server | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-11 12:39:37.444184 | server | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “radiant/checks.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “checks.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “radiant/lib/modules/common.lua”.
2015-Jun-11 12:39:37.456184 | server | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Jun-11 12:39:37.456184 | server | 1 | lua.code | could not find path for lua script “radiant/lib/modules/timer.lua”.
2015-Jun-11 12:39:37.499187 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/loot_table/loot_table.lua”.
2015-Jun-11 12:39:37.544190 | server | 0 | mod stonehearth | greedy task scheduling enabled
2015-Jun-11 12:39:37.558242 | server | 1 | lua.code | could not find path for lua script “stonehearth/radiant/modules/filtered_trace.lua”.
2015-Jun-11 12:39:37.737793 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/entity_forms/entity_forms_lib.lua”.
2015-Jun-11 12:39:37.757794 | client | 1 | renderer.renderer | glfw: filtering 68 native pixel formats
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 2) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 3) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 6) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 7) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 34) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 35) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 38) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 39) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 42) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 43) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: choosing from 4 usable pixel formats
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 0) missing 0 < -1. using this format.
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 2) chose pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.832858 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/build_util.lua”.
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: filtering 109 native pixel formats
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 2) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 3) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 6) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 7) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 10) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 11) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 13) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 14) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 16) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 17) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 19) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 20) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 22) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 23) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 25) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 26) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 28) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 29) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 31) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 32) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 34) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 35) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 38) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 39) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 42) rejected: not rgba
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 43) rejected: not rgba
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: choosing from 20 usable pixel formats
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 0) missing 0 < -1. using this format.
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 2) chose pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.518838 | client | 1 | renderer.renderer | Creating OpenGL Context
2015-Jun-11 12:39:38.518838 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2015-Jun-11 12:39:38.740850 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.2.12422 Compatibility Profile Context 13.152.0.0’ by ‘ATI Technologies Inc.’ on 'AMD Radeon HD 7570’
2015-Jun-11 12:39:40.708963 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:39:40.860970 | server | 1 | simulation.remote_client | started buffering client updates. (seq:42 ack:0)
2015-Jun-11 12:39:45.024579 | client | 1 | browser | cef started.
2015-Jun-11 12:39:45.085524 | client | 2 | browser | Navigate called without an existing browser!
2015-Jun-11 12:39:45.317536 | client | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-11 12:39:45.317536 | client | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “radiant/checks.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “checks.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “radiant/lib/modules/common.lua”.
2015-Jun-11 12:39:45.322536 | client | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Jun-11 12:39:45.322536 | client | 1 | lua.code | could not find path for lua script “radiant/lib/modules/timer.lua”.
2015-Jun-11 12:39:45.325536 | thread3688 | 2 | browser | Doing a buffered navigation…
2015-Jun-11 12:39:45.343538 | client | 2 | network | client allocating new send buffer (total: 0)
2015-Jun-11 12:39:45.381540 | client | 1 | lua.code | could not find path for lua script “stonehearth/services/client/build_editor/voxel_editor.lua”.
2015-Jun-11 12:39:45.381540 | client | 1 | lua.code | could not find path for lua script “services/client/build_editor/voxel_editor.lua”.
2015-Jun-11 12:39:45.381540 | client | 1 | lua.code | could not find path for lua script “radiant/lib/services/client/build_editor/voxel_editor.lua”.
2015-Jun-11 12:39:45.398546 | client | 1 | client.core | user feedback is off
2015-Jun-11 12:39:46.271591 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:42 ack:42)
2015-Jun-11 12:39:46.322594 | server | 1 | simulation.remote_client | started buffering client updates. (seq:148 ack:42)
2015-Jun-11 12:39:46.632611 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:148 ack:148)
2015-Jun-11 12:39:46.837623 | server | 1 | simulation.remote_client | started buffering client updates. (seq:158 ack:148)
2015-Jun-11 12:39:46.992631 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:158 ack:158)
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | loading save “1433998236539”:
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | {
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “name” : “”,
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “town_name” : “Red Village”,
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “game_date” : “day 1 of Deepmun, 1000”,
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “game_time” : “7 : 00 pm”,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “timestamp” : 1434038520446,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “time” : “6/11/2015, 12:02:00 PM”,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “jobs” : {
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “crafters” : 1,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “workers” : 6,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “soldiers” : 0
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | },
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “version” : "0.1.0.393"
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | }
2015-Jun-11 12:40:06.762216 | client | 1 | lua.code | Shutting down script host.
2015-Jun-11 12:40:06.809219 | client | 1 | lua.code | Script host destroyed.
2015-Jun-11 12:40:06.857222 | server | 0 | simulation.core | Starting load.
2015-Jun-11 12:40:06.901224 | server | 1 | simulation.core | Shutting down traces.
2015-Jun-11 12:40:06.901224 | server | 1 | simulation.core | Shutting down game objects.
2015-Jun-11 12:40:06.906225 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2015-Jun-11 12:40:06.906225 | server | 1 | lua.code | Shutting down script host.
2015-Jun-11 12:40:06.933227 | server | 1 | lua.code | Script host destroyed.
2015-Jun-11 12:40:06.933227 | server | 1 | simulation.core | Shutting down data objects.
2015-Jun-11 12:40:07.822277 | server | 1 | dm.store | load progress 11%…
2015-Jun-11 12:40:07.823276 | client | 1 | client.core | server reported load progress of 11%
2015-Jun-11 12:40:07.982286 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:07.983286 | server | 1 | dm.store | load progress 22%…
2015-Jun-11 12:40:07.983286 | client | 1 | client.core | server reported load progress of 22%
2015-Jun-11 12:40:08.189297 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.190297 | server | 1 | dm.store | load progress 33%…
2015-Jun-11 12:40:08.190297 | client | 1 | client.core | server reported load progress of 33%
2015-Jun-11 12:40:08.381308 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.382308 | server | 1 | dm.store | load progress 44%…
2015-Jun-11 12:40:08.383314 | client | 1 | client.core | server reported load progress of 44%
2015-Jun-11 12:40:08.561319 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.561319 | server | 1 | dm.store | load progress 55%…
2015-Jun-11 12:40:08.563319 | client | 1 | client.core | server reported load progress of 55%
2015-Jun-11 12:40:08.805332 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.806332 | server | 1 | dm.store | load progress 66%…
2015-Jun-11 12:40:08.807332 | client | 1 | client.core | server reported load progress of 66%
2015-Jun-11 12:40:08.978342 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.979342 | server | 1 | dm.store | load progress 77%…
2015-Jun-11 12:40:08.980343 | client | 1 | client.core | server reported load progress of 77%
2015-Jun-11 12:40:09.223356 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:09.224356 | server | 1 | dm.store | load progress 88%…
2015-Jun-11 12:40:09.224356 | client | 1 | client.core | server reported load progress of 88%
2015-Jun-11 12:40:09.463370 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:09.463370 | server | 1 | dm.store | load progress 99%…
2015-Jun-11 12:40:09.465370 | client | 1 | client.core | server reported load progress of 99%
2015-Jun-11 12:40:09.476370 | server | 1 | dm.store | load objects finished!

2015-Jun-11 12:40:09.505372 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:09.506372 | client | 0 | client.core | server load finished. loading client state.
2015-Jun-11 12:40:09.506372 | client | 0 | client.core | starting loading… "C:/Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\1433998236539"
2015-Jun-11 12:40:09.538374 | client | 1 | dm.store | load progress 11%…
2015-Jun-11 12:40:09.552375 | client | 1 | dm.store | load progress 22%…
2015-Jun-11 12:40:09.552375 | client | 1 | dm.store | load progress 33%…
2015-Jun-11 12:40:09.552375 | client | 1 | dm.store | load progress 44%…
2015-Jun-11 12:40:09.553375 | client | 1 | dm.store | load progress 55%…
2015-Jun-11 12:40:09.553375 | client | 1 | dm.store | load progress 66%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load progress 77%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load progress 88%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load progress 99%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load objects finished!

Hey Evan, Sorry you’re having this problem. Question: is it freezing after you start a new game, or after you load a saved game? If it’s after a new game, @brad just put up a thread here on common solutions to the problem: Crashing on start? Read this! UPDATED October 18, 2016

If it’s after you load the game (that’s what it looks like your log is doing), it could be something different. What was going on in the game when you were saving?

3 Likes

Sorry for the late reply. been having issues with this forum. When i start a game, i first save the map so i don’t lose it when it crashes. then I start gathering resources and begin designing stuff. After a few minutes, it crashes without warning.
It freezes if i load a saved game too. I really liked the concept of this game, and still do. I just wanna be able to play it on my bigger computer. It works on my laptop, but it’s not designed for gaming so the graphics are laggy. Any info you could give me would help. Thanks.

1 Like

Here’s something for the developers to look at. I found that if the game in run under compatibility mode with Windows 7 or Vista, the game runs without crashing, but is a bit slow and lua is off the hook. Windows 8 (or 8.1) has fantastic graphics, no extreme lua, but crashes after a few minutes. It seems a bit odd to me that the game only wants to run under an older OS. Could this be a programing error?

1 Like

Wow, thanks for the insight, @Evan_Briar. Paging @not_owen_wilson!

If you go back to playing on normal mode, but go into the settings and force it to use 32 bit mode instead of 64 bit mode, do you still get crashes?

where in the settings is that? I can’t find an option to force 32 bit.

1 Like

Is there anything in your settings about 64-bit? Is it checked or unchecked? If it is checked, what happens when you uncheck it?

1 Like

Well now the game has frozen completely again. forget what i said about the compatibility thing. My big computer just doesn’t like the game i suppose. and there is no setting option to force 32 bit in the game. it’s weird how my laptop runs it, but not my gaming desktop. :frowning:

oh wait i found the tab. I’m gonna see if this does anything

1 Like

32 bit seems to work fine. I’ll continue testing and see what happens. Thanks for the help so far

2 Likes

nope just crashed. I guess i’m gonna have to wait for an update. At least i have a ton of other games to play till then.

1 Like

Thanks for trying! We really appreciate it. :slight_smile: Two more things:

  • If you’re not on Steam Latest, you might want to try one last time with all our most recent updates. For instructions on how to get on Steam Latest, see: Development – Stonehearth
  • If you want, please send us your user_id (it’s under “Post a Bug” in the ESC menu) and we’ll see what we can make of your crash reports.
2 Likes

i have the same problem heres my game ID 39475ce6-1e1e-11e5-b0ec-54271e7a02b0

Welcome to the forum, @halloweenkid9 .
Are you playing with the latest Steam version? They fixed lots of crashes there.

If you’re having a crash:
Try playing with the 32bit version and see if it helps. And updating your graphic drivers from your manufacturer’s website also should help, if not, lowering your graphic settings inside the game might also help. Here’s a thread on other things that you can try:

If the game is freezing (not crashing) then it might be related to other issues with lua that people have reported. Harvesting large areas of trees, making huge farms or too big/complex building can affect the performance, too (we’re still in Alpha). The devs are fixing little by little all these issues, and the memory leaks they found, and the game is becoming more stable release by release.

@halloweenkid9 - Welcome to the forum! Do you have a crash.dmp and stonehearth.log file from after the crash that you can post?

3 Likes