Please help I don't know what to do - game freezing after some minutes

Hi there. I just bought Stonehearth yesterday and was really excited to play it. Sadly, it only works for a few minutes then freezes up. I try to click on the screen, but I get a windows error message. Does anyone have any suggestions?

hey there @Evan_Briar welcome to the discourse,

could you post your system specs?

1 Like

Processor: AMD FX 6350 Six-core processor 3.90 GHz
RAM: 10 GB (9.80 GB usable)
Windows 8.1 64-bit

does it freeze just the game or the PC as well? and could we get some pictures?

PS welcome to Stonehearth!!!

2 Likes

okay,

  • are you playing the steam or humble bundle download?

  • is steam, are you using the “unstable builds”?(are you opted into betas)

  • are you using the 64-bit or 32-bit version of the game?

  • have you manually updated you drivers?

1 Like

Try update ur gpu graphic driver, perhaps

1 Like

I’m playing on steam. I’m not opted into beta. I have the 64 bit version. i checked all my drivers and they are all up to date

It only freezes in game. my pc doesn’t freeze at all

1 Like

try opting in, as lots of stuff has been fixed in the latest build, and it might fix your problem.

In my case system froze up when hearthling build complicated big building,some error message pop in endlessly then lua process eat all my ram an cpu.
try new game, and check in game process on right bottom screen often

2 Likes

how do i do that? I only found out about this game yesterday.

1 Like

This website won’t let me upload images. It says “sorry, new users cannot upload pictures”

it freezes regardless of what is built. I could let it sit there for a few minutes and it will crash on it’s own.

if you upload it to imgur.com or some such place i can embed it for you

The screen just whites out, and the windows “Program not responding” message pops up. would the log help?

Yes that could potentially help! :wink:

1 Like

I’ll have to upload it in parts. the entire thing is too long for one post

if you upload it to a file hosting site then TR would be able to download it and check it out.

2015-Jun-11 12:39:29.070168 | server | 1 | app | Stonehearth Version 0.1.0.393 (x64)
2015-Jun-11 12:39:29.185119 | server | 1 | core.config | user id is 6051e7d2-0fed-11e5-84fc-9c2a707bb6ac
2015-Jun-11 12:39:29.185119 | server | 1 | core.config | session id is 6da91066-1058-11e5-98e9-9c2a707bb6ac
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626376745, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377109, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377271, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377450, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626377793, frequency: 3799082
2015-Jun-11 12:39:29.185119 | server | 1 | core.timer | QPC count: 1626378170, frequency: 3799082
2015-Jun-11 12:39:29.186119 | server | 0 | core.system | Initializing crash reporter
2015-Jun-11 12:39:29.798155 | server | 0 | lua.code | lua jit disabled in 64-bit builds. set force_lua_jit to override
2015-Jun-11 12:39:29.853158 | server | 0 | lua.data | lua jit is disabled
2015-Jun-11 12:39:36.479131 | server | 1 | resources | Modules are verified pristine.
2015-Jun-11 12:39:36.539192 | server | 1 | app | Running Stonehearth server on port 54426
2015-Jun-11 12:39:36.563135 | client | 1 | renderer.renderer | Initializing OpenGL
2015-Jun-11 12:39:36.573135 | client | 1 | renderer.renderer | Determining window placement
2015-Jun-11 12:39:36.573135 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2015-Jun-11 12:39:36.582187 | client | 1 | renderer.renderer | Creating OpenGL Window
2015-Jun-11 12:39:37.442183 | server | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-11 12:39:37.442183 | server | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-11 12:39:37.444184 | server | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-11 12:39:37.444184 | server | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “radiant/checks.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “checks.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Jun-11 12:39:37.447184 | server | 1 | lua.code | could not find path for lua script “radiant/lib/modules/common.lua”.
2015-Jun-11 12:39:37.456184 | server | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Jun-11 12:39:37.456184 | server | 1 | lua.code | could not find path for lua script “radiant/lib/modules/timer.lua”.
2015-Jun-11 12:39:37.499187 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/loot_table/loot_table.lua”.
2015-Jun-11 12:39:37.544190 | server | 0 | mod stonehearth | greedy task scheduling enabled
2015-Jun-11 12:39:37.558242 | server | 1 | lua.code | could not find path for lua script “stonehearth/radiant/modules/filtered_trace.lua”.
2015-Jun-11 12:39:37.737793 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/entity_forms/entity_forms_lib.lua”.
2015-Jun-11 12:39:37.757794 | client | 1 | renderer.renderer | glfw: filtering 68 native pixel formats
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 2) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 3) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 6) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 7) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 34) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 35) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 38) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 39) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 42) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 43) rejected: not accelerated (2)
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: choosing from 4 usable pixel formats
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 0) missing 0 < -1. using this format.
2015-Jun-11 12:39:37.758794 | client | 1 | renderer.renderer | glfw: 2) chose pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:37.832858 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/build_util.lua”.
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: filtering 109 native pixel formats
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 2) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 3) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 6) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 7) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 10) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 11) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 13) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 14) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 16) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 17) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 19) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 20) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 22) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.336828 | client | 1 | renderer.renderer | glfw: 23) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:1
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 25) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 26) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:2
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 28) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 29) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:4
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 31) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 32) found valid pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:8
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 34) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 35) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 38) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 39) rejected: not accelerated
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 42) rejected: not rgba
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 43) rejected: not rgba
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: choosing from 20 usable pixel formats
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 0) missing 0 < -1. using this format.
2015-Jun-11 12:39:38.337828 | client | 1 | renderer.renderer | glfw: 2) chose pixel format: colorbits:8,8,8 alphabits:8 depthbits:24 stencilbits:8 srgb:0 stereo:0 samples:0
2015-Jun-11 12:39:38.518838 | client | 1 | renderer.renderer | Creating OpenGL Context
2015-Jun-11 12:39:38.518838 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2015-Jun-11 12:39:38.740850 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.2.12422 Compatibility Profile Context 13.152.0.0’ by ‘ATI Technologies Inc.’ on 'AMD Radeon HD 7570’
2015-Jun-11 12:39:40.708963 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:39:40.860970 | server | 1 | simulation.remote_client | started buffering client updates. (seq:42 ack:0)
2015-Jun-11 12:39:45.024579 | client | 1 | browser | cef started.
2015-Jun-11 12:39:45.085524 | client | 2 | browser | Navigate called without an existing browser!
2015-Jun-11 12:39:45.317536 | client | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-11 12:39:45.317536 | client | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “radiant/checks.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “checks.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Jun-11 12:39:45.318536 | client | 1 | lua.code | could not find path for lua script “radiant/lib/modules/common.lua”.
2015-Jun-11 12:39:45.322536 | client | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Jun-11 12:39:45.322536 | client | 1 | lua.code | could not find path for lua script “radiant/lib/modules/timer.lua”.
2015-Jun-11 12:39:45.325536 | thread3688 | 2 | browser | Doing a buffered navigation…
2015-Jun-11 12:39:45.343538 | client | 2 | network | client allocating new send buffer (total: 0)
2015-Jun-11 12:39:45.381540 | client | 1 | lua.code | could not find path for lua script “stonehearth/services/client/build_editor/voxel_editor.lua”.
2015-Jun-11 12:39:45.381540 | client | 1 | lua.code | could not find path for lua script “services/client/build_editor/voxel_editor.lua”.
2015-Jun-11 12:39:45.381540 | client | 1 | lua.code | could not find path for lua script “radiant/lib/services/client/build_editor/voxel_editor.lua”.
2015-Jun-11 12:39:45.398546 | client | 1 | client.core | user feedback is off
2015-Jun-11 12:39:46.271591 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:42 ack:42)
2015-Jun-11 12:39:46.322594 | server | 1 | simulation.remote_client | started buffering client updates. (seq:148 ack:42)
2015-Jun-11 12:39:46.632611 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:148 ack:148)
2015-Jun-11 12:39:46.837623 | server | 1 | simulation.remote_client | started buffering client updates. (seq:158 ack:148)
2015-Jun-11 12:39:46.992631 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:158 ack:158)
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | loading save “1433998236539”:
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | {
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “name” : “”,
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “town_name” : “Red Village”,
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “game_date” : “day 1 of Deepmun, 1000”,
2015-Jun-11 12:40:06.724214 | client | 0 | client.core | “game_time” : “7 : 00 pm”,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “timestamp” : 1434038520446,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “time” : “6/11/2015, 12:02:00 PM”,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “jobs” : {
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “crafters” : 1,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “workers” : 6,
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “soldiers” : 0
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | },
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | “version” : "0.1.0.393"
2015-Jun-11 12:40:06.725214 | client | 0 | client.core | }
2015-Jun-11 12:40:06.762216 | client | 1 | lua.code | Shutting down script host.
2015-Jun-11 12:40:06.809219 | client | 1 | lua.code | Script host destroyed.
2015-Jun-11 12:40:06.857222 | server | 0 | simulation.core | Starting load.
2015-Jun-11 12:40:06.901224 | server | 1 | simulation.core | Shutting down traces.
2015-Jun-11 12:40:06.901224 | server | 1 | simulation.core | Shutting down game objects.
2015-Jun-11 12:40:06.906225 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2015-Jun-11 12:40:06.906225 | server | 1 | lua.code | Shutting down script host.
2015-Jun-11 12:40:06.933227 | server | 1 | lua.code | Script host destroyed.
2015-Jun-11 12:40:06.933227 | server | 1 | simulation.core | Shutting down data objects.
2015-Jun-11 12:40:07.822277 | server | 1 | dm.store | load progress 11%…
2015-Jun-11 12:40:07.823276 | client | 1 | client.core | server reported load progress of 11%
2015-Jun-11 12:40:07.982286 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:07.983286 | server | 1 | dm.store | load progress 22%…
2015-Jun-11 12:40:07.983286 | client | 1 | client.core | server reported load progress of 22%
2015-Jun-11 12:40:08.189297 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.190297 | server | 1 | dm.store | load progress 33%…
2015-Jun-11 12:40:08.190297 | client | 1 | client.core | server reported load progress of 33%
2015-Jun-11 12:40:08.381308 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.382308 | server | 1 | dm.store | load progress 44%…
2015-Jun-11 12:40:08.383314 | client | 1 | client.core | server reported load progress of 44%
2015-Jun-11 12:40:08.561319 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.561319 | server | 1 | dm.store | load progress 55%…
2015-Jun-11 12:40:08.563319 | client | 1 | client.core | server reported load progress of 55%
2015-Jun-11 12:40:08.805332 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.806332 | server | 1 | dm.store | load progress 66%…
2015-Jun-11 12:40:08.807332 | client | 1 | client.core | server reported load progress of 66%
2015-Jun-11 12:40:08.978342 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:08.979342 | server | 1 | dm.store | load progress 77%…
2015-Jun-11 12:40:08.980343 | client | 1 | client.core | server reported load progress of 77%
2015-Jun-11 12:40:09.223356 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:09.224356 | server | 1 | dm.store | load progress 88%…
2015-Jun-11 12:40:09.224356 | client | 1 | client.core | server reported load progress of 88%
2015-Jun-11 12:40:09.463370 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:09.463370 | server | 1 | dm.store | load progress 99%…
2015-Jun-11 12:40:09.465370 | client | 1 | client.core | server reported load progress of 99%
2015-Jun-11 12:40:09.476370 | server | 1 | dm.store | load objects finished!

2015-Jun-11 12:40:09.505372 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-11 12:40:09.506372 | client | 0 | client.core | server load finished. loading client state.
2015-Jun-11 12:40:09.506372 | client | 0 | client.core | starting loading… "C:/Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\1433998236539"
2015-Jun-11 12:40:09.538374 | client | 1 | dm.store | load progress 11%…
2015-Jun-11 12:40:09.552375 | client | 1 | dm.store | load progress 22%…
2015-Jun-11 12:40:09.552375 | client | 1 | dm.store | load progress 33%…
2015-Jun-11 12:40:09.552375 | client | 1 | dm.store | load progress 44%…
2015-Jun-11 12:40:09.553375 | client | 1 | dm.store | load progress 55%…
2015-Jun-11 12:40:09.553375 | client | 1 | dm.store | load progress 66%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load progress 77%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load progress 88%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load progress 99%…
2015-Jun-11 12:40:09.554375 | client | 1 | dm.store | load objects finished!