This is my submission. This storage house has 12 large crates and has interior lights. all crates are accessable by using the hide wall tool. Suggested Name: “Lars Co. Large Storage House” download
Well what a dingus, apparently I skimmed on the “two story” part…
My own idea here is something inspired by a traditional barn, with a low tech feel for the starting out player. Would be better if reserved for food and finished goods. I would LOVE to be able to make an open faced “lean to” shed with three walls and a roof, but it seems you can’t build things like that yet.
With this barn, I’d add a paved area to one side with fence for lumber and timber.
Raised floors are used to highlight the storage areas, keep things away from vermin. The rear window should have been higher up, for light and ventilation. I also would have had the central roof higher and peaked if possible, but couldn’t work it out. Still, the flat top gives the player somewhere to build a basic lookout tower for their small town if they desire later on. Double door because it’s the central building for the whole settlement. I didn’t use any furniture, but of course the player could use crates and such when they work ingame.
As you can see, some funky stuff happened with ladders and logs during the construction. The game would benefit from a “cheaty” phase where the game checks and removes errant things like that at the end of construction.
I really like Sral92xs idea, but I think it would be better as a later game template, made out of stone for a nicer looking urban town.
can fit up to 15 Large Crates and 10 Small Crates (possibly more)
For looks I went with Stone bottom, to give the feel of more protection from those pesky goblins. Also has a loading dock second tier floor, with a duel floor on second floor. Stairway leading up. It is buildable from Blueprints
I went in something of a different direction. Rather than having a 2-story storehouse, I have a 2-story building with a big storehouse beneath a small housing area. I wanted something that fits the theme of the other templates, as this is basically the cottage for 2 on top of the shared sleeping quarters, while also showing off some of the other features not typically seen, such as having roofs go in alternating directions and ornamental items like curtains, comfy beds, and a tapestry.
I imagine this as something a merchant might retire to, hence the extra ornamentation. This would of course make it something of a mid-game building instead of an early building, as you need both a decently leveled weaver and carpenter as well as a significant number of resources.
The storage area itself is meant to be (Relatively) empty at first, and be filled in as the player sees fit. I think this gives it a much more interesting look, as crates can be placed haphazardly rather than looking structured, while also leaving lots of room for growth (theres several hundred slots of storage available in the picture below).
P.S. There are a lot of bugs involved in building a structure like this. Workers would abandon their work, ladders and supports would never be taken down, work couldnt proceed until individual blocks are worked on, etc Even after fighting through all that, there are still support structures and ladders stuck inside the building. I had to recreate the bottom level separately from the actual structure of the first 3 pictures just so you could see inside properly
uuh and this is the same building, but my first design. I made a spiral stair case instead or ladders, but of course the template doesn’t save when you mix house and slabs… as you all know