Continuing the discussion from My Voxel swords
I also just discovered Stonehearth and am interested in learning some basic modding / modeling. My knowledge is currently at being aware that there is free version of Qubicle. In other words, noob.
I’m sure I’ll find more on the forums here to learn how to use Q. And if it’s at all user-friendly, I’m sure I’ll pick up the basics quick enough.
I’m curious what the game’s current limitations are. Obviously I can make it look like an Ulfberht.
I’d like the sword to have buffed stats like maybe a small bump in damage and/or a buff in morale to nearby troops.
Being as the sword is so rare, I’d like to make it difficult to make. Some combination of requiring a bit more iron or steel, having a low chance to succeed in crafting it, or requiring the smith to be highly skilled to even attempt crafting. Another idea is to require some other input material, but then that gets into modding a new material into the game and that’s a whole ‘nother can o’ worms.
Another indirect option is to have its durability really low so that the combined craft cost and low durability demotivates over-stocking. But that feels counter to the fact they were actually quite durable (due to their superior steel) and you could end up spamming them and fighting with them and then they all break and you lose a major fight because nobody has a secondary weapon. I really don’t like this idea, but if the other tweaks aren’t even possible, then I’ll work with it.
Another idea is to make it so that only highly skilled warriors can equip the sword. So combined with low chance to craft and high smith skill needed, I think this would make a lot of sense.
Are these things possible to tweak or mod in the game?
If so, should I take the time to learn it myself or just model the sword and share it for help with these buffs and crafting tweaks?
Any other ideas on buffs the sword should have and how to keep it rare? I’d like it to be relatively realistic and sort of mirror the way its presented in the video special.