These are some good looking swords, plus a really nice analysis of the process you worked through to make them.
I like the shorter versions a lot more, I suppose the lettering is more of a suggestion “in game” since the camera will be so zoomed out normally it won’t be possible to see beyond a few squiggles.
Yeah it really moves along well once you get over the initial bump of loading it and figuring out a few things.
@SteveAdamo I was wondering though… Just like Chathulu(spelling) was made bigger in the game… can our swords be made smaller to match the correct size of the workers?
But I think I saw somewhere a post referring to the devs recommending to model as small as possible to begin with and scale up when needed. @voxel_pirate did an example of this with a boat, where it looked weird at first with 1-thick walls but scaled up and manual polished it was 2-thick and looked much more “Stonehearthy”.
Also @voxel_pirate if you want to include the Hearthberht.qmo on that collection page I’m cool with that.
@SteveAdamo about how far away will we typically be? Are the YouTube demo vids a good representation of where we’ll typically be viewing from? If so, I think the +H will be ok, but agree trying to spell anything out will probably just look like a squiggle mess, especially as the sword is moving around being swung.
Well, I guess now I wait for beta to see what sort of crafting and stat mods I can do. In the mean time, maybe I’ll go model a cow (euphamism for modeling random stuff). Bart Simpson - “don’t model a cow, man!”
if you watch some of the live streams, where @Tom is modeling, he will often zoom out to see how his current work will “read” in game… i would say its a “standard” RTS type distance/perspective…
but, as far as we know, you have complete control over how far you can zoom in and out of the environment…