Hi all, I bought this game on Saturday and have enjoyed myself greatly over the past few days - despite getting repeatedly stomped by Goblins and having to reload. I guess you can’t avoid that when you innocently think that choosing a desert start with Rayya’s Children is merely an aesthetic choice and has no impact on game difficulty, since you select that separately… Oh well! Better than too easy and boring, I suppose.
I’ve collected some questions that I’d like to ask, which I have not been able to answer for myself by reading the wiki.
I’m planning on promoting my trapper to a shepherd soon. Will she be able to find sheep and poyos in the desert, or will I have to make do with rabbits all day, every day?
When I let my combat units off the leash (no ‘defend here’ order), and they start patrolling… they will always, 100% of the time, walk towards where my farmer has her fields set up. And they’ll stick around them closely, never straying more than a few meters. Why? These fields are - intentionally - in the safest possible location in town! My combatants walking there leaves the village defenseless.
Is there a way to share and/or download custom buildings? I’ve seen screenshots with great builds by other people, and I’m not (yet) very good at custom building. Maybe I can import something someone else made, and let my hearthlings construct it like the default included blueprints?
I have not played before alpha 20, so I don’t know how the game was in the past. But I’ve read some people’s responses to the changes here on the forums, and they confused me a bit. For example, people state that hearthlings eat so much food now that they need multiple farmers plus multiple shepherds or trappers just to feed a large village. Meanwhile, I am sitting here, at the 20 hearthling default cap, and I have… one trapper bringing in jerky, one farmer tending a single 11x11 field of vegetables, and one cook producing meat stews from the proceeds. I am generating a food surplus from that! The farmer also tends to a corn plot of the same size again, but I sell everything from that to traders because I don’t need it (I suppose it will come in handy for animal feed). And those two plots together don’t even max out the single farmer, she’s also just started working on large amounts of wood.
Is there a bug or intended feature here where Rayya’s Children eat massively less food than the Ascendancy (which I gather is played by most people), or what? How can other people need so much food, when I’m feeding 20 hearthlings with a third (at most) of one farmer and less than one trapper?