Decided to create a single post for all my gripes, bugs, and suggestions concerning this game.
First up my gripes.
-
The free standing wall too only extends so far (16 blocks) so multiple walls must be placed when covering more ground which brings me to my next gripe.
-
Doors unable to be built near/on wall columns so creating a small wall (<7 blocks) with a door is impossible, and longer walls have to be carefully planned to keep this limitation from affecting door placement.
-
No way to view the different floors of a multistory building with the building cutaway option.
-
Unable to mine up. I wanted to connect the insides of two hills/plateaus together with an underground tunnel without making any other hole in the second hill/plateau but even after fiddling around with the levels and camera angle to make the blocks selectable the workers wouldn’t mine them.
-
No individual column mine tool. Would make trimming areas inaccessible with the 4x4 mine tool quicker and easier.
-
Unable to select the size of the area to be defended and units will not attack enemies outside the designated defense area even if said enemy is attacking them.
-
Unable to designate tasks to specific Hearthlings nor unable to assign Hearthlings to crafting benches. For example if I have a large castle with two cooks and two kitchens I can’t assign the cooks to cook in either area nor can I ensure either area is stocked with food.
-
Enemies spawn in places where they really shouldn’t such as on top of the plateau I’m hollowing out or at the other end of the plateau I’ve built on. How did they get up there exactly?
-
The increase in Food requirement for the next Hearthling seems a little steep. Hearthling 28 requires 1716 units of food. If each Hearthling ate 2 units of food 3 times a day it would take over 10 days for the food to run out if it wasn’t replenished. 3 units 3 times a day it would last just over 6 days.
-
The quantity of items available to sell to the merchant and the quantity of items in the inventory doesn’t match. Can only assume that the merchant window only considers items in a container or designated area while town inventory considers all “white bordered” items be them in a designated area or scattered on the ground.
Some bugs/issues I’ve run into
-
The metal clad door doesn’t fit properly into a wall making the portal unusable. Attempted to place two back to back to see if I could use it then with no luck.
-
The battle music plays for no reason sometimes very rarely. I’ve paused the game and looked around to see who’s fighting what and where and no one’s ever fighting anything anywhere and there are no enemies near anyone.
-
I’ve put about 47 hours into the game now as of this post and have only 27 Hearthlings but all characters are now stuttering. They all (Hearthlings, animals, enemies) perform an action like take a step, then pause for a second, then perform their next action such as take another step, then pause for a second. It’s not a constant thing, but happens enough to be annoying. Though it might just be my computer, it has been acting up… A restart of the computer seems to have cleared it up.
Computer specs Intel i5 4670K, 16Gb of RAM, 4Gb GeForce GTX 770, and the game is installed on a 1Tb Samsung 850 Pro. I’m able to move the camera around, interact with the buttons at the bottom of the screen, and select items, creatures, and enemies just fine.
I’ve got to say that despite the above I absolutely love the game so far and hope development continues for a long time. Some suggestions
I would like to have more to do such as procedurally generated dungeons that “are found(randomly spawn)” that I could take my troops into and get loot. Maybe place a boss mob at the end, or orc/undead towns near the edges of the map away from the player’s town that are placed in the beginning and get built while the player’s playing like playing the computer in a RTS like Warcraft or Starcraft.
Constructable siege weapons like ballistas and catapults and mannable turrets that don’t need to be repaired but instead need someone assigned to them like a defensive position.
An alert if a Hearthling hasn’t eaten in over a day and there’s plenty of food for it to eat (i.e. it’s stuck somewhere).