Here a new thread for the second version of the Graphic Test. I thought a new one will keep things clear. I am currently looking at the world generation algo which can be found in the stonehearth.smod\stonehearth\services\world_generation\world_generator.luac
. It is really interesting. For everyone new hear to read the .luac files
you need to decompile them. Here is a small tutorial: Klick here for the tutorial!
@Radiant Since you let the ocean out of the algo do i have to implement it on my own It is already in the code so why it is not used by the world generation? I am just curios
So let the fun begin! Happy modding everyone!
1 Like
sdee
December 4, 2013, 12:14am
2
We’re withholding water until we have a better sense of how we want it to work gameplay-wise. We don’t want it to just be aesthetic.
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@sdee Thanks for the info. So TerrainType.Ocean = 0
is currently a placeholder?
After a first look I am not sure if there is much more to be modded (apart from the terrain generater) than in the first Graphics Test .
Skull24
December 4, 2013, 12:30am
5
Quick question, I see some java script. Is the Java only for UI?
@Skull24 Yes, JavaScript, HTML and CSS (LESS) should be for the UI.
1 Like
Skull24
December 4, 2013, 12:31am
7
Thanks for answering the question.
@voxel_pirate Yeah it’s not much but i can learn from it and it’s a small training for the alpha
Sure, go ahead and learn… so I know whom to bug once I am stucked . Once I am done with the next update of the Blender Add-On I might join you… let’s see.
I love the world generation texts, very reminiscent of the SBurb startup.
2 Likes
I love them too but they remind me of Anno
Skull24
December 4, 2013, 12:47am
12
I found chop_tree file. You think you can make the chop some trees?
@Skull24 Currently not possible. The file was also in the first test.
Here my first “mod” on the new test:
I like the red progressbar
And the city as background is also nice
2 Likes
Skull24
December 4, 2013, 1:02am
14
Oh yeah, I forgot that. I’m tiring to replace all my humans with soldiers.
did you update the progress bar color, or the bar border as well? i have yet to run the test (stuck on my laptop)…
either way, nice progress bar! (which, when you think about it, is an odd thing to praise)…
Thanks
To change the color of the border you have to change a image and for the inner part you have to change the color in one .css
Xavion
December 4, 2013, 2:46am
17
I’ll work on a working decompiled folder later, at my mac currently so I can’t yet. As for the loading bar have you located the list of messages yet or should I look for that as well? Just think it might be interesting to see them all.
@Xavion Here the full list of all messages:
"loading_map": "Generating World",
"loading_map_1": "sharpening right angles...",
"loading_map_2": "decompressing voxels...",
"loading_map_3": "synthesizing fauna...",
"loading_map_4": "redistubuting redistrubutables...",
"loading_map_5": "terracing terrain...",
"loading_map_6": "stocking piles...",
"loading_map_7": "inflating trees...",
"loading_map_8": "rising sun...",
"loading_map_9": "floating clouds...",
"loading_map_10": "burlying hands...",
"loading_map_11": "bushing berries...",
"loading_map_12": "confabulating childhood...",
"loading_map_13": "resolving determinism...",
"loading_map_14": "cubulating companionship...",
"loading_map_15": "existentializing dilemmas...",
"loading_map_16": "improvising morals...",
"loading_map_17": "splining reticulators..",
"loading_map_18": "diversifying gender...",
"loading_map_19": "homogenizing motivation...",
"loading_map_20": "deriving history...",
"loading_map_21": "indexing bugs...",
"loading_map_22": "compiling truth...",
"loading_map_23": "recollecting marbles...",
"loading_map_24": "effecting mass...",
"loading_map_25": "experiencing higher math...",
"loading_map_26": "proliferating flowers...",
"loading_map_27": "escaping realism...",
"loading_map_28": "positioning plushies...",
"loading_map_29": "regulating hairbobs..."
3 Likes
i thought for sure the phrases were randomly generated, mashed together words of awesomeness… makes for a much larger supply of names to display…
still, “homogenizing motivation” is all sorts of awesome…
1 Like
modded the terrain (seed 1337)
9 Likes