[MOD] Yangz Yings


#102

Patch 1.1.0 Has been released on steam workshop!

Bunk beds are now live as well as some other items and fixes!

Enjoy!

Number 1 priority for next patch is a cheap bunk bed for early game ^^


#103

Just got into a saved game after your patch & this error came up - I had the painter talisman in my inventory

release-834 (x64)[M]
c++ exception: ‘yangdecorations’ has no alias named ‘painter:talisman’ in the manifest.
stack traceback:
[C]: in function ‘load_json’
radiant/modules/resources.lua:40: in function ‘load_json’
radiant/modules/entities.lua:647: in function ‘get_entity_data’
…earth/services/server/shop/sellable_item_tracker.lua:23: in function ‘create_key_for_entity’
…arth/services/server/inventory/inventory_tracker.lua:249: in function ‘_create_keys_for_entity’
…arth/services/server/inventory/inventory_tracker.lua:52: in function ‘add_item’
stonehearth/services/server/inventory/inventory.lua:557: in function ‘add_item_tracker’
stonehearth/services/server/inventory/inventory.lua:95: in function ‘_pre_activate’
stonehearth/services/server/inventory/inventory.lua:82: in function <stonehearth/services/server/inventory/inventory.lua:81>


#104

Did you switch from the seperated mods to the new all in one mod?

If so you can ignor the message and contineu playing. The item will be gone but you can craft it again and continue playing.

I noted this issue in the description on the steam workshop ^^


#105

Ah yes that’s exactly what I did - sorry I didn’t see that notice :confused: Thanks for the info!


#106

no problem ^^


#107

Alright i have been messing around a bit in qubicle and got myself a quite decent looking bunk bed for early game. Its very basic but well thats the point of that thing right.

(i have noticed the colour bugs and fixed them in the actual bed, didnt feel like making a new gif)

I am thinking about making the Bunkbeds (both this one and the comfy one) craft in one recipe. So on craft will yield a lower bed and an upper bed. This allows me to make the bunk bed look better and making it a logic craft because you craft the whole bunk bed even tho it is made out of 2 items.
See it as an ikea bed! You have to build it yourself xD

The comfy bunk bed will get a slight rework as well and then both will launch in next update.

Let me know what you guys think of this model. I think it is decent but am not sure if i am 100% satisfied xD (not that i am ever 100% satisfied with my models)


Edit 1

Oh one small aditional thing while i was looking for a good bunk bed alrenative because it was just not working out, so this prison kind of bed came out of the test and actually think about implanting it ^^


#108

The joys of being an artist, right? :wink:


#109

Alright small poll. I am gonna implant a new colour varaion furniture set and you guys may choose which colour is next ^¢^

Multiple answers allowed!

  • Green
  • Orange
  • Pink
  • Flower (white with flowers)
  • Purple
  • White

0 voters


#110

This one has wrong name

image


#111

Hi @Banto, did you use any localization mod? It displays name correctly in English.


#112

he dont uses any translations ^^ so i think he has used an old version


#113

Could be that i was maybe using the two seperate mods still not sure tbh gotta check tomorrow when brother is awake again what mods we used in Multiplayer

bild


#114

Just keep yangz-yings enabled. Other mods are tagged as discontinued by @Yangzhoui on the workshop.


#115

Ill take a quick look if there might be a typo somewhere to the diacription name. If so it will be fixed in next patch ^¢^


#116

Noticed this today with this two-handed sword hearthling can still use shield

Not sure if it’s a problem between Armis Maximus and this Mod maybe


#117

thats for the normal game too, devs need to revisit the enquipment stuff tbh.


#118

It’s a vanilla bug. Check this post.


#119

Bugfxied an issue where items whould not be corectly crafted.


#120

Dont know, if this was already posted (could’nt find it on this threat after minor research)
But there currently is a bug in this mod, that keeps traders and merchants from spawning (even when using the console / the market stall)


#121

it’s possible to make the damage increase with the quality of the item, like a normal sword making 12 but a blue or purple make 15 or something like that?
something like refining ou reforge to increase the damage would be cool