So I got tired of toggling my soldiers’ “job” activity all the time to maximize their utility out of combat, and now that I’ve been playing around with modding a bit I decided to try my hand at adding this feature.
Well, I did it. I’m calling the mod UnitFramePlus because I may add some other modifications to the unit frame here, but for now all it does is add a button next to the other combat buttons when you have a soldier or party selected; the button indicates the current status (highlighted sword means job enabled, highlighted backpack means job disabled) with an arrow indicating what pressing the button will switch to.
- a button that toggles the “job” property of the selected citizen (or all members of the selected party)
- a “change jobs” command button that opens the Change Job (Promotion Tree) window
- five “attack with parties” buttons that allow you to attack a selected enemy entity with any of your four parties or all of them
- the border around the unit frame is red when an enemy entity is selected
I’m too lazy to look up any official licenses, but the short of it is, do whatever you want with it! Copy it verbatim into you own mod called “UnitFramePluser and paulthegreat is dumb” if you want, I don’t care! (I mean, I care a little, but you’re free to do so.) Be forewarned if you’re offering me any assets to include in this mod that they’ll carry the same usability freedoms. I’ll try to keep the mod functional, but if I’m slacking by all means fork it and publish your own (or maybe I’m not slacking, but you’re simply capable of doing it better).