Agreed, when i logged into the new 23.5 i was surprised to see everything had a more RPG type feel to it. Loved it and cant wait to see more. (maybe more hearthlings and armies of enemies next)
Maybe you can use them to help create another idea of advancement? Like when you reach city tier 2 you get a fancier (or have a simpler one for level 1) frame for your units. That’ll create a new consistent thing that’s more than new music.
Edit: Not that the music is bad. It’ll just be another facet, a new visual with which to say “ooo I’m advancing”
@Sweet, @max99x, also, I LOVE the minor tweaks you guys made on promotion! The alert window that tells you about new perks is different somehow and it’s so much more satisfying now!
I love the design of it, but the fact it’s seperate from the other border UI elements, and has a little gap there as well, drives me mad. It’s wasted space!
I’ve actually really warmed up to the design change. The tiny gap/waste of space still irks me thought
Are we going to see the UI appearance upgrade as the player upgrades their town status? Always loved building games that did little details like that (Age of Empires did IIRC)
The gap just looks bad because we still have that bottom bar. I would prefer removing that bar, or restricting it to hold the buttons only. Clean ui and more game view