I come to the Point while building, where i think i need other Windows and Doors.
And so i want to ask you, do you also need more Windows and Doors, and maybe
if somebody has an idea, how they should look like.
!!!Actual Mod Version at the End of this Thread.!!!
Outstanding models so far. Personally I’d love to see some small windows or rather narrow slits for proper fortress walls. 1x2 and 2x1 would be great, 1x1 would also be welcome.
I fixed it, now it Works
Dont ask how i fixed it. thanks to jomaxro, you helped me, even when im not able to explane how.
The most windows are working. only the big one ,3x5 and the small one 1x2 are a bit buggy, i solve it as fast as
i know how. but till that, you can have fun with them Spiros_window_mod.zip (71.9 KB)
Something’s not working out as intended. As soon as I get a carpenter, this pops up:
“release-549 (x64)c++ exception: invalid file path ‘/Spiros_window_mod/jobs/carpenter/recipes/reinforced_double_recipe.json’.stack traceback:
[C]: in function 'load_json’
radiant/modules/resources.lua:33: in function ‘load_json’
…nehearth/services/server/job/job_info_controller.lua:106: in function ‘_build_craftable_recipe_list’
…nehearth/services/server/job/job_info_controller.lua:69: in function 'activate’
radiant/modules/common.lua:489: in function ‘create_controller’
…earth/services/server/job/player_jobs_controller.lua:26: in function ‘_ensure_job_id’
…earth/services/server/job/player_jobs_controller.lua:33: in function 'get_job’
stonehearth/services/server/job/job_service.lua:46: in function 'get_job_info’
stonehearth/components/job/job_component.lua:509: in function ‘get_job_info’
…rver/town/orchestrators/craft_items_orchestrator.lua:17: in function 'run’
stonehearth/services/server/town/town.lua:514: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>”
Edit: Yeah, the reinforced_double_door.json is missing. Deleted the entry from the recipe.json and it seems to work.
Edit 2: They actually built a house with small hexagon windows. Loving it already. Minor gripe: The new recipes for the mason all require wood instead of stone.
Looking good so far. The different shades of grey might look off when inserted into a wall with a single shade. I’d rather go for a dark frame for better contrast and readability. Other than that, not too simple at all. Could be even narrower, but this is good as is already.
i make a small change, the Opening is now bigger on the outer side of the window.
The Color will be a problem, to get the right one. What do you think, We will need 3 archaic, for each Stonecolor one, do we?.