[MOD] Space Magic

I think removing the mod in a saved game will for sure cause errors if you had some citizens in the jobs from this mod, especially since one is a crafter job. Sorry, not sure what could fix that, maybe press F5 to reload the UI screens?

Mod Update: on Steam Workshop,
or download the updated spacemagic.smod :arrow_heading_up:
updated July 6, 2019

Now Rift Monsters also can’t spawn to attack unless your town has a level 6 Cleric (edit: and now also a Sun Mage and Moon Mage, both minimum level 2). The monsters health and attack power is reduced. Hopefully this is completely balanced now.

The Wizard Shop carries Time Wizard talismans for sale, and now the Time Wizard can craft Golem Parts to help supply a Geomancer.

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Mod Update: on Steam Workshop,
or download the updated spacemagic.smod :arrow_heading_up:

Now when playing with the mod kingdom Firefly Clan, the Space Magic jobs will also be available for their Goblins! They will also get attacked by Rift Monsters occasionally after 35 days, when having these minimum job users also: Sun Mage lvl2, Moon Mage lvl2, Spirit Walker lvl5.
Thanks to BrunoSupremo, creator of Firefly Clan, for his help!
Look up his mod here: Swamp Biome + Firefly Clan + Beast Tamer



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