[MOD] Space Magic

#1

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New Magical Job classes are ready to use for combat and crafting with this mod, Space Magic. Introducing the Sun Mage, Moon Mage and Time Wizard to the world of Hearth. Have Fun!

:stars: Get it on the Steam Workshop: Space Magic

:arrow_right: Or, download the mod file: spacemagic.smod
Please put the file into the folder named Stonehearth\mods




9 Likes
Updated classes and more
[MOD] Magic Combat
#2

This looks awesome, I’ll try it right now!
So for us playing at home…

  • What is the parent job?
  • Who crafts the promotion talismans?
  • Are they early, mid, or late game jobs?
  • Do they craft anything usable, or decorations, or advanced weapons?
    Thanks!
    -TacocaT
#3

Hi Tacocat, well the first talisman is crafted by an Herbalist, and you can see how everything fits together after that, just look at the items in the crafting workshop! It can be fairly early game to get the jobs, and there is a unique surprise to be able to get a hard to obtain, rarest Job in the game… you will see. Magic is powerful; and its a mod, so its possible it can make the game easier, but its also an alternate experience.

#4

I have updated the mod on Steam, and the spacemagic.smod :arrow_heading_up:

Please re-download it. There was a small change adding alternate recipes for the Mage weapons, to use Gold Flakes in their recipe instead of the base item that may be harder to get if you are using ACE, which has its own version of weapons according to which kingdom you are using.

1 Like
#5

Lol, I just got home from work and I logged on to suggest that you use ingots instead because I’m wrapping up a NA playthrough at the moment.

Gold flakes will work just as well, thank you.

Awesome work on this mod!

1 Like
#6

I tried to make it so that all items are obtainable no matter what kingdom or biome you are in, thanks for noticing Wraith. Hope you are enjoying it! Did you see how another thing (job) becomes more accessible compared to the base game?

#7

I certainly did. That will be pretty convenient for a lot of people.

#8

New Update! The Time Wizard can craft some new things, including Legendary Weapons for the Sun Mage, and Moon Mage, Mind Potions, and can produce resource piles with less materials than the standard recipe of other crafters.

Get it at Steam Workshop, or
:arrow_heading_up: Re-download spacemagic.smod


2 Likes
#9

Updated to add in some Mage Armor. There are 2 color variants available for level 6 Mages, a dark type (Eclipse) and a light type (Original Upgraded). They have the same stats, but if both are available, the wearer will prefer to wear the Original Upgraded set, so don’t craft it, if you want to keep the dark set on.
Also, due to the way I had to make the armor glowing effects, they only show up on new Hearthlings that join a town after this update, or else starting a new town will make it available for everyone.

Get it at Steam Workshop, or
:arrow_heading_up: Re-download spacemagic.smod


4 Likes
#10

Great as well, Thanks for the recommendation for this mod. Keep it up. :slight_smile:

1 Like
#11

Cosmic Update! Added Cosmic Heal Potions: Heals everyone, its used like a buff potion, and expensive to craft. The Time Wizard, Sun Mage, Moon Mage gain bad weather resistance through their talismans. You will have to craft new talismans and sell or destroy your current ones equipped or in storage to notice the resistance during hot and cold weather. Adjusted Pile crafting to work with ACE 0.9.3 update.
Apr.13,2019: Small update fixes Time Wizard sign placement position, and slightly increased damage of Mages after damage tests against Archer and Footman. Updated Steam Workhop and .smod for download up above.

Get it at Steam Workshop, or
:arrow_heading_up: Re-download spacemagic.smod


3 Likes
#12

Update: Get it on the Steam Workshop,
or for non-Steam users, download the updated spacemagic.smod :arrow_heading_up:

New abilities are added for all the jobs, as well as several adjustments for refinement.
To activate the new abilities for current saved games, demote your Wizards and Mages to another job. Then promote them back into their magic job to enable the abilities. Its especially important for a Time Wizard to be able to place down its new level 6 attacking decoration: Star Sentry.
The level requirement for a Sun Mage and Moon Mage is now level 1 Herbalist.



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2 Likes