I thought I would create a topic that we could compile ideas for magic in the game; essentially a resource directory for Tom and the crew to look through when looking for spell ideas.
I know Tom said that they haven’t decided if magic will be rare or very common (personally I would like to see it as very commonplace but difficult to unlock and VERY expensive to use) but regardless, nothing annoys me more than all the lazy videogame developers out there who make magic basically a rock/paper/scissors projectile system.
So, here, I’m looking for CREATIVE uses of magic we’ll put aside projectiles, big area of effect spells, force shields, enchanting weapons and armour with an element (fire, water, blah, blah), etc. because anyone can come up with that. Let’s see what we, as the community can muster up!
So when posting your idea, please give each spell one of the following headings first (bolded please):
Domestic (spells that affect your city growth because if magic did exist, it wouldn’t ONLY be for battle)
Battle (spells that actually attack or defend or are required to cause damage or prevent damage or heal damage)
Magic Item (an item imbued with magical properties)
Give it one of the 3 categories as a heading, name the spell, describe the spell, how it would be used and its downsides (nothing can be too powerful; let’s give the guys a break and help balance these things in conception).
I hope this thread grows with a ton of great ideas! I’ll try and get us started with three of each!
An advanced sorcerer (with a background in carpentry and architecture or something like that) who is given a house to build would begin to float in the air, and as if he were conducting an orchestra, have the material float to the right spots and build the building itself! No workers required and it would build very fast. The downside to this would be that the spell is very expensive and exhaustive to use (the sorcerer would tire out and need to go to sleep right away for a long while). Also, the building would be more brittle and easily destroyed in a battle (lacking experienced hands putting it together). This could be used if adventurers are far from home and need a place to stay the night or trying to repair a crucial tower in a battle quickly.
Your sorcerer can summon a magicloud, a little magical raincloud that would rain over your crops. It would be VERY expensive to use and only cover a small area (should only be used to put out fires or ‘fix’ bad planning or crops damaged in an attack. Never to replace proper farming). The spell in battle could cause a little cloud to move around and strike with lightning (as well as cast shadows - *See Black Ring)
All the characters affected by Spill immediately exploded and spill into little voxels. The enemy would assume they are dead and move on but after a certain time, the voxels reform into the characters. This can be used to save yourself in bad situations or protect players from raids but the downside is that the characters can not act while “spilt” so if the enemy camps in the spot, it would be wasted. Ideally used for adventures as a last ditch emergency or to protect people during a raid (save the people but watch helplessly as the buildings are destroyed).
A rune is drawn on the ground and within a certain area, any enemies that step into it are frozen in place for 10 seconds. Positive side is that it could help heads up raids or slow down titans. Downside is that it takes a while to put the rune down and will expire after a day.
A sorcerer would drain the life out of a tree to heal an entire party. Positive is that it would heal your party quickly. Downside is that it would require a tree and, if done enough times, all woodland and peaceful creatures begin to attack the characters for a day or so.
Stone statues that come to life to protect a city or town. They are built by a mason and a rune is placed on them and they activate once enemies come within a certain range. On the plus side, they would be larger and have more health and power and never tire or need food or sleep. But, on the downside, they are slower and can not be healed (must be replaced by a rare magic material as well as the material used to build one). Depending on the material used to build it, it could have higher attack and health and you would get a portion of that back when it is broken or defeated.
The Black Ring
A magic ring that when worn, makes the character invisible when standing still under/inside a shadow or at night and increases their defence. Could be used to keep players out of harms way as well as plan night raids. However, it can only be equipped or unequipped at night and if it is worn during the day, defence is penalized.
Hatchet of Treachery
A cursed axe that, when picked up, immediately takes over the mind of its wearer so that they begin to attack their own. It is a trap that your own players will not pick up but if left somewhere and picked up by a goblin, would turn them against their own. Could also explode after a certain amount of time for additional hilarity. Downsides: if no one picks it up, it’s a waste of rare material.