[MOD] NorseHearth 0.3 [A24]

I would be suprised if 3DS is handling that in a better way… same with Blender :wink:.

Don’t take my illusions, I like to imagine I have waded through a sea of code-pocalypse monsters and by opposing ended them.
Every time I go to the shops my journey puts Homer’s Odyssey to shame.

One man’s delusion is another man’s fixed false belief that is resistant to reason or confrontation with actual fact.

:white_flower:

T

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Holy crap! I just discovered this mod. Love it! Love the concept and I’m totally blown away by your 2d art and 3d models. This is definitely something I think fits well with the Stonehearth model and feel (and is something I was really hoping for). I love medieval-themed stuff and I’m 1/2 Norwegian descendant, so I’ve always had a fascination with Vikings too. Keep up the amazing work!

Let me know if you need help with anything. I have used Blender for about 6 years as a hobby, but I’m mostly only good at buildings, castles, and siege engines (oh and airplanes, but I don’t think that will be necessary for this mod). I have no experience with Qubicle but I will learn eventually.

Anyways, a big fan of the work. Also, the viking’s round shields remind me of the LEGO Vikings (loved those back in the day!).

“I clicked a button and he went melty.” <— Actual phrase uttered today byTobias Sabathius while playing around with Norsehearth animations.

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This still being worked on at all?

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I pray to the Allfather that @TobiasSabathius is indeed still silently working on this… :pray:

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Hopefully he is. If not someone must carry the torch in his place…

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I have wanted to do some thing like this but I am sure he is still working on it so no need for me to :smile:

So, after cobbling together a very shaky battle arena I thought I would introduce the newly created kingdom of the draugr to some Hearthlings.

The boys were very eager like their first day at school
[URL=http://s1339.photobucket.com/user/Tobias_Sabathius/media/Stonehearth%20Norse/draugr1_zps65919be1.png.html][/URL]

They were soon making new friends
[URL=http://s1339.photobucket.com/user/Tobias_Sabathius/media/Stonehearth%20Norse/draugr2_zpsb0e62486.png.html][/URL]

Eventually they were all just running around screaming and playing catch
[URL=http://s1339.photobucket.com/user/Tobias_Sabathius/media/Stonehearth%20Norse/draugr3_zpsd00bfe70.png.html][/URL]

I will have a bit more to show soon when I fine tune the animations and find out what is causing a disembodied finger from following the draugr around.

Love and hugs

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Those look amazing! I can’t wait to see more on how the mod is progressing. Been looking forward for it for a long time :stuck_out_tongue:

Now that is something I’d like to get my hands on :wink:

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I feel like the 1 draugrs helmet should be a little more squarish but it’s still plenty of AWESOME! Looking forward to seeing more :smiley:

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I chuckled out loud at reading this… and for that, I thank you, good sir… :smile:

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Wow, this mod is really starting to take shape.

I love the Draugr, they look awesome and just Norse-ish enough to fit in. The only suggestion I have relates to the color scheme. In Stonehearth the colors are sort of washed-out in a way, but the color palette is chosen in such a way that the colors all conflict just right. With the Draugr, the tones all sort of blend together in one giant shape. Perhaps lightening their skin a bit would add more contrast.

Other than that, it looks great. Keep up the good work!

It is a horrible hack which will probably break with every release. I just rebuilt it from CSI-ing the streams where Tom showed the battle arena. However there were some bits missing and “quick and dirty” solutions were the result.

@Tom said they will be releasing the real version onto the github after Alpha 9 - so imminent.

You are very right, the helmets are quite old and a first pass. They will not be default kit for the base draugr but for the more elite units. More work to come :wink:

@SteveAdamo Those draugr are little scamps

Absolutely, once the animation and plumbing are in place I will do a full review of the models and colours (some are quite old now) :older_man: also I have lux running (thanks @Geoffers747) which during the evening changes the colour values quite a bit. That being said they still need a metric ton of work.

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Psst - you can disable f.lux for a period of time if you’re doing colour sensitive work. You didn’t hear that from me.

P.s. I love you is not just a fantastic cinematic experience.

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With [Alt] + [End] for the lazy. But beware, your eyes will hurt.

Oh, yes. The wonders/horrors of f.lux. One time I spent several hours on some art that relied heavily on getting the exact shading right - only to realize I had forgotten to disable lux and nearly all my work had to be redone.

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Well, I have had a little time over the last few days and would like to share come pictures.
These are mainly to show the Norsehearth pines.

Now before we begin I would like to point out that I know the models are possibly a little heavy for the number of instances trees require and in my defense they look pretty this is the first iteration.

I have created a set of models which don’t stray quite so far from the Stonehearth norm and I will post pictures of them in a bit.

Also included are a few other Norse type assets.

All done I promise, well i say that…
Once I get the new models sorted and grabs some screenies I’ll be back!

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Looks great!
Did you made those roofs manually (partially) or did you somehow got that roof extension coded in?

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Here are the alternative Stonehearth type pines.
I think I prefer the first type more but not entirely sure.

@Miturion I built the houses manually and saved them out because quite frankly the building code terrifies me; I am more a json hacker than a coder.

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