The geomancer’s sure getting some attention today.
Regarding general unit management, I hope they incorporate a number of different formations your units can take up (again, Age of Empires come to mind…I haven’t played that series in ages.). Particularly useful ones for me were wide-spaced formations and circle/box formations to protect weaker units; what I’d REALLY like, though, is a way to have units hold their area, but they would automatically retreat to a specific point if they got too injured, like a field hospital or a building. I always play defensively in my games, but it gets tricky to keep troops healthy when there’s SO MANY of them to worry about.
Obviously, Tom and Tony aren’t going for quite the militaristic scale some Age of Empires games get to, but intelligent formations and strategy would really add depth to macrocosmic control and strategy.
It sounds a bit complicated, I know. But having a unit patrol, stand guard, or hold the line, then automatically go to get healed nearby and return to their post would be a cool function that I haven’t seen in any of the strategy games I’ve played so far. What do you all think?
(Note: JUST realized the Age of Empires pun.)
(I’m leaving it in.)
EDIT: I didn’t think of it before, but this would also be really useful for workers as well–maybe all units in general. If they get attacked or an enemy gets within a certain range, they automatically take shelter or run for the closest safe house. Think of it as an automatic Town Bell function.