Hello, everyone! Today’s post is in regards to the new details on tactics and combat in Stonehearth; specifically, the “Defend” menu! You can see it in action in this week’s Desktop Tuesday video (see Alpha 4 Progress Update!).
Personally, I’m thrilled at the progress of Alpha 4–even the new details and sounds from the “Red Alert” action have really begun to flesh out the world of Stonehearth. We’re seriously beginning to see the construction and combat elements of the game taking shape.
So then, here’s my thoughts so far on this new system, the “Defend” menu.
First, I feel that having a menu on the main toolbar is an excellent idea–commands and actions can be activated easily and quickly. Though the system really only includes one action so far, I believe that it will ultimately work best for wide-scale, even worldwide, commands. Unless additional dropdown menus or options are added (which could then possibly muddle the menu up), these actions will be very simple and general.
In the case of the “Red Alert”, which currently throws the whole civilian population into “Impending Doom Mode”, I would like to see the possibility to select the degree of the command either by selecting the area affected or the settlers called to action. I’m not entirely sure which would be the best way to do this, though. I’m leaning towards the “area” choice, as it goes along with the hands-off theme and comes off more defensively and city-builder-oriented instead of conquest (Defend this area! vs. Send these units in to attack!).
If the Defend menu continues to develop as the predominate means of directing your units in the game, I would be interested in seeing user icons and buttons in order to enact specific actions or select/go to the player’s different unit squads and give them orders (or choose from the abilities and commands of the squad’s leader, as discussed in my previous topic with the concept of the Tactician class: Expanding the Future of Combat: Enter the Tactician!)
Obviously, it’s a little early to be thinking so in-depth of this new feature, but strategy has quickly become a major attraction to me in Stonehearth. What do you think of combat and the menu so far, and what possible uses or features would you like to see in game tactics (both in and out of combat) in the future?