Hi!! this post it’s going to be more kind of a tutorial than pure magical stuff… but i think that it’s really worth and i hope it helps a lot of people when they create some buildings, hope you like it!! and fell free to ask anything!
BUILDING 101:
The first model of a house i made it’s the magical one you’ve already seen: 
but then i tried to pump it up so the vilagers fit in and my PC crashed because the model was so big,and it was a disaster.
And then i though: wait a minute!! the houses shown in the videos were much more simpler, and they added the details later… so for more inspiration, i’ve been watching this video: http://www.youtube.com/watch?v=lCFjqtj8i6M a lot of times.
And i realized that every house that i make, has to be malleable to the user’s plans(so he can make more floors, like 7x7 floor, 15x12 or 4x9. and different sizes, but i gues there will be a minimun size for plans like a 5x5 and a max size like 30x30), and that every other details that are not structural (like doors, lamps, windows, signs, etc…) can be attached later;
AND (this is very important) Every detail (mentioned above), can be another model completely diferent that we resize in the game to fit with the houses!!!
This means that we can make really good detailed doors, and include them in the house, without having to make a huge model of the house to include a detailed door.
So i’m making this time another magical hut but, you’ll see that it doesn’t take too much time to design and create buildings.
First, we should know which it’s the correct height (aproximately) so the villagers can enter in their house without hurting their heads, and watching the same video: http://www.youtube.com/watch?v=lCFjqtj8i6M , it’s easy to see that every 5 voxels it’s 1 floor and the roof are another 5. So a basic house with 1 floor would have a height of 10 blocks.
Second, usually every building has a door, and the door needs at least a 3x4 hole minimun in the wall to fit. So we left that space to have an idea on where can it be. So with this basic ideas: walls, roof and a hole for the door, we make our house with 10 heigh for 1 floor house, 15 heigh for a 2 floor house… etc.

Then we have to remember that the house it’s modular, so we disasemble it in their pieces more important (in my magical hut, the more important pieces are the left/right wall, the roof and the front/rear walls, the floor can be combined with anything because it doesn’t changes)

And presto!! i think that with this pieces we can program later to adjust the walls to different lenghs (because this house in partcular it’s for a 10x10 plan, but if the player wants a biger/smaller one like 12x12 or 9x7 then the walls and roof size would be diferent, and the model would have to be tweaked a little bit to fit with our walls plans… i hope you can understand me )
For an example on how we can make great detailed objects, i’m going to show how i create a door. First, i need an idea on how much space would it need to fit in the basic model, so instead of picking the 10x10 house we made previously, i will use a scale 2:1, so, every 2x2 voxels, will represent 1 voxel in the little model, so with this idea, i create this small door:
(orange for the wall and yellow for the floor) As you can see, it’s 6x8, exactly the double of our hole that we left before, but if watch carefully the image, you will see that thanks to doubling the scale, we can make the walls of the door thiner, giving it a better aspect.
And now, to add detail, we just pump up our model 4 times, this will allow us to add ton of details, and keep a proportion for when we place it inside our house:

then we use model a half of the model, use our cut/copy/invert and eureka!! we got it!!:
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So i hope you understand the process that i’ve explained… i use this system to make proportional details like lamps and chimneys and other details to add later. Probably with the editor included in the beta, we can resize our super detailed models to fit in the houses, and make the creation of buildings an easier process.
EDIT: correting typo
I’m in the middle of my ending-degree-exams, so i won’t be able to upload more images in a while, sorry! But as soon as i end the exams, you’ll see more new magical things ^^

another one for me to follow. Great magical weapons 




) and i’ve decided that maybe this great comunity can help me through the artist design process, to decide and help me with ideas for my models; So, here’s the first model.


never seen this thread before.