I think i have a pretty idea for an modpack, but I’m not such a great modder. I would definitly like to start modding, but i don’t know where to start!
I was thinking about having a (very demanding) king ruling your hearthlings. The king would do absolutely nothing around other than sitting on his throne and getting served with food and money, which he spends secretly. As every king, his demands will grow over time and will depend on the population size. Ofcourse this ruler wants a bigger kingdom, and will get a happiness boost when a new villager is added.
To fulfill his needs, you have to maintain a good economy: sell enough goods for a positive cash-flow and have a good food production. When you fail the demands of the king, the morale of your hearthlings will crash. When ignored long enough, the king will get angry and banish a random worker-hearthling, effectively reducing your population and fitting a challenge into place.
Where to start?
On this moment I’m not fully aware how to start modding. I’m able to do some C# programming, and programmed an AI before. But where to start here? After some reading, i figured out that:
- I can make the king’s entitie and animations with qubicle;
- I need to inject code with mixintos;
- I have to work with .json files.
But I’m not aware if there is an API and don’t even know if this current idea is possible at all.
Can someone give some help or advise on that?
The work so far
Thanks to @voxel_pirate I’m running already:
Though this was the easy part…
Other objects and animations is the next step.
Update: due to my busy time schedule, this project was abandoned. Sorry!
What do you think about the idea on overall? Would you like to have it?