Well, I had the idea thanks to the ‘Be the Dungeon Master’ thread, so credit to our hard workin’ Smith there.
Get on with it, you pompous fruitcake!
Gah, fine! So, we know the game will have random generation, big enough to where you’ll (probably) never see the edge of a map unless it be an ocean, a mountain, or another natural boundary. So, I was thinking, a map editor might be very nice. A really cool thing to make challenges, your own story-driven worlds, or just a scenic landscape.
How in the world would this work, knave?
Well, it’d be rather simple. You’d have drop down menus for every object or entity in the game, including units, the ability to create AI buildings (like bandit camps, or bunnimen outposts), along with the triggers and entities to control them properly, such as selecting a building and setting it to a ‘spawner of ‘x,’’ so a bandit camp might have tents that will spawn bandits slowly, over a modifiable time, with a limit or not.
Then you could have triggers that you could set up (the most arduous and time consuming part of map making) to make something happen once you hit a certain money threshhold, when you found a certain camp or ruin, or even when you pop out your first building that would cause other events to happen. So, you found the ‘Ruins of Axothemth?’ Well, good job! Busting open that door released the spirits of the damned, undead have started roaming the land, and undead camps begin growing more numerous.
What do you mean, ‘camps begin to grow more numerous?’ GET ON WITH IT!
That’s a short one, you could place certain landscape features that only appear after a set trigger that has gone off. So, like I said, you open up some ruinous tomb. Well, undead bases have appeared in the world. You don’t know where they are until you search, but they are now there. Good job, dumbo.
You’re expecting a lot out of this game so early, get over yourself you brat!
I’m not expecting this, and I will never expect this, until a dev comes out and says “hey, thats a neat idea.” And even then, I’d expect it post-release. Map editors are very difficult tools to create, but they are amazing, and community content like custom maps (even with random seeds) can keep a game alive for a lot longer. Just look at Minecraft! More than half of it’s community is thriving off of community-made maps and nothing else.
If you think Tom, Tony, and the rest are coding gods, get your head out of the clouds.
I’m sure they are gods of our day and age for this fantastic game they are making for us, but everyone has limits. Especially indie studios.
You’re dumb.
Shut up Bob. Anyways, a few little pieces I’d like from this would to be mostly easy to learn, but difficult to master. Also, perhaps some options would be nice for it, such as being able to design a map on top of a randomly generated seed, or just build it completely from scratch with a flat plain. Also, control over biomes would be nice, and, as I stated earlier, *be able to place every object in the game, not only basic stuff you could already build in the game. Also, very importantly, being able to pick the starting area of the city, so yeah, planning out a map around one area so it could be extremely useful, and make some amazing maps.
Anyways, just my thoughts, opinions, and suggestions. Anything to add, guys? Do you hate this idea? If so, I’ll just go cry in a corner.