I’ve got a pretty extensive list of additions want to make, short and long term goals I guess.
Over time you’ll be able to ask pedestrians about crime in the local area (long term)
If you respond to a crime and you talk to a victim they will give you a description of the person that committed the crime, you’ll either have to roll down the street if you are to late in hopes of looking for someone fleeing, meeting the description, or that perhaps is carrying items out of place (guy with purse, maybe he stole a TV set, perhaps it was a brown briefcase.)
This later listed is a short term goal and will not hold the players hand entirely - I want to player to have to look for and be rewarded for finding the right criminal, or punished for arresting the wrong one (You’ll be able to detain, question, arrest, search, bring suspects back to witness for verification, and collect items as evidence) - I’ve always wanted to play a rewarding simulator - the only problem is I don’t think the community for a police simulator is like minded since I’m using cube graphics. I literally am doing everything currently (animation, sound, modeling, coding) are all being done by me. My wife hates my addiction.
As for the AI going over bodies they already slightly do but I want to improve this - long term will be to add triggers that they hit and can stumble / apply more force to ragdoll (dead) people to give a more realistic feel. Right now they currently flee in some what predefined direction (roughly a 155-180 degree turn from the cause) I’m going to improve over time on this.
In regards to AI having cars - this is a must, but as a single guy I need to stay fixated (which is often hard for me) on what I’m going to code. I’m mainly doing walking AI at this point, and making sure I get it to a acceptable state in my terms, before I move onto car AI at which most my work if done correctly on AI will be a fast port over.
I’ll try to post over the next few days short term and long term goals and rough order I’ll be trying to implement them.