Gardens of Hearth version 2.1


#1

Release features:

  • New herbalist workshop
  • Two recipes for the carpenter (table 1vox tall, stool 2vox tall)
  • Magnificent Adenium
  • Fabulous Adenium
  • Dancing Adenium
  • Itch Plant
  • Leafy Goodness
  • Bright Violet
  • Frosty Violet
  • Sunkissed Violet
  • A Large Living Stone
  • Small Living Stones
  • Bell Tree

Version 2.0 features:

  • Tables now have a more pleasant color
  • Herbalist’s garden now has the same colors as the workshop
  • Herbalist’s garden should no longer have stuff left on top of it by hearthlings
  • Localization files
  • Array format applied
  • New furniture: plant step
  • New resource - saplings
  • Bamboo - growth
  • Fuzweed - growth
  • Lavender - growth + potted
  • Leg bush - growth
  • Lotusrose - growth + potted
  • Blush Myriad (pelargonium) - growth + potted
  • Roundbowl tree - potted
  • Tall tree - potted
  • Violet - growth + potted + models update
  • Desert Rose (adenium) - growth + models update

Version 2.1 features:

  • Fixed wrong locale string for Plant Step
  • Fixed glitching table models

Get it on Steam Workshop
Download the SMOD gardens_of_hearth.smod (3.1 MB)

Planned features/changes:

  • Finding a new animation for the herbalist
  • Bonsai trees
  • Wall climbing bushes/ivy (ACE injection)
  • Potted versions and arrangements of original SH plants
  • All plants require to be grown first
  • More plants
  • Roses or other blooming/color changing bushes
  • Biomes
  • Maybe a way to switch between potted and planted models? (ACE injection)
  • Cultivate planted trees to stay a certain size (Ace injection)

Amnaa's Botanical Garden
#2

YAAAAAAAAAAAAASSS!! :jubilant: I’ve been checking back on all the wonderful new plant models you’ve been making and waiting patiently for this day. Thanks for the heads up, eagerly awaiting the release. Also thanks to the someone that’s helping with this project. :angel:


#3

Just saying… maybe i am gonna steal your idea do make some bonsai for my mod haha


#4

Lol, some bonsai are also planned :merry:


#5

Cant wait to see ;3


#6

YES!

This is going to be most excellent :merry:


#7

Biggest appeal count in the game? I think, yes.


#8

I guess you could chain the appeal to the extreme - the herbalist can create masterwork quality items + the banner of vitality… hmm… :jubilant:


#9

Release features:

  • New herbalist workshop
  • Two recipes for the carpenter (table 1vox tall, stool 2vox tall)
  • Magnificent Adenium
  • Fabulous Adenium
  • Dancing Adenium
  • Itch Plant
  • Leafy Goodness
  • Bright Violet
  • Frosty Violet
  • Sunkissed Violet
  • A Large Living Stone
  • Small Living Stones
  • Bell Tree

Get the file here: gardens_of_hearth.smod (1.7 MB)


Haravested plants don't count towards inventory
Misscount between stockpile and crafting UI
#10

Oh my, oh my! :3

Now I really want to finish working on my greenhouse assets :3
Will test it right away :merry:

Any particular reason to not be on Steam Workshop, though? (You may PM me about it if you wish)


#11

The mod is now live on Steam! :jubilant:

:deciduous_tree::cherry_blossom::wilted_flower::seedling::sunflower::blossom::cactus::herb::tulip::hibiscus::evergreen_tree:


#12

Subscribed! :jubilant:
First visitor! :3


#13

hmmm, my herbalist hate plants :sweat:
20180703134324_1


#14

Days have been very warm, they’re just adding a bit of shade to protect the young plants :jubilant:

Jokes apart, I think that this can be avoided if @Amnaa activates that flag that forbids vertical stacking on the plant garden OR make the collision box 1.1 tall; although that would also prevent hearthlings from stepping on it and it might be intended


#15

@Amnaa Have you considered modeling plant wall decorations? Ivy, climbing hydrangea, wisteria, etc. that can be attached to a wall so we have plants growing up the sides of our buildings.


#16

I had actually! :merry: I have some vision of how to achieve that! Wall climbing plants are definitely on my to do list :merry:


#17

Are you responsible for all the lovely flowers in the ACE mod?


#18

Um, most of them, yes :merry: And a lot of furniture too! :jubilant:


#19

Version 2.0 features:

  • Tables now have a more pleasant color
  • Herbalist’s garden now has the same colors as the workshop
  • Herbalist’s garden should no longer have stuff left on top of it by hearthlings
  • Localization files
  • Array format applied
  • New furniture: plant step
  • New resource - saplings
  • Bamboo - growth
  • Fuzweed - growth
  • Lavender - growth + potted
  • Leg bush - growth
  • Lotusrose - growth + potted
  • Blush Myriad (pelargonium) - growth + potted
  • Roundbowl tree - potted
  • Tall tree - potted
  • Violet - growth + potted + models update
  • Desert Rose (adenium) - growth + models update

#20

:jubilant: Flowers!