Hi there and Merry Christmas,
decided to start anew with Stonehearth over the holidays. Right now I am havin the somewhat dubios problem of a hearthling stuck in the middle of Nowhere, which either crashes my game (UI stays) when clicking on it or just after a short time in my latest save. I tired to read a bit, but neither reset or teleport seems to help. (Ed. -> reset seems to crash game)
I guess this part from the log might help:
2018-12-25 20:00:08.328051 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2350 ack:2321)
2018-12-25 20:00:09.356391 | client | 0 | renderer.mob | mob: current position for object 885721 became NaN. Skipping render mobâs Move() update.
2018-12-25 20:00:09.414237 | server | 0 | simulation.pathfinder.astar chase entity(src) | (4729567 Amelia Baub) | could not find subspace for starting point (-2147483648.00, 2147483647.00, -2147483648.00). EVERYTHING IS BROKEN! =(
2018-12-25 20:00:09.463597 | server | 0 | simulation.pathfinder.astar chase entity(src) | (4729567 Amelia Baub) | could not find subspace for starting point (-2147483648.00, 2147483647.00, -2147483648.00). EVERYTHING IS BROKEN! =(
2018-12-25 20:00:09.511603 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2350 ack:2335)
I like the âEverything is brokenâ part. Any way to salvage my save game?
Thanks
Kobold
Edit: So it seems I do have two âOut of Boundsâ Objects, both of which are footmen. Where in the Object properties can I either edit coordinates or just delete my brave footmen?
Edit 2: In fact the âmobâ component is empty for both of them, compared to normal objects, which amongst other things, gives also object coordinates.
Edit 3: Ok, destroy_immediately works, however, not a really nice workaround. Any suggestions for better ones. Again, reset and the like just crash the game