[Dev Blog] - We’re Moving! Plus Reworking the Wolf

Super awesome, congrats to Albert and his to-be. Also a huge welcome to Chris! All proper superhero teams have 5 members.

Can I artfully deposit a few questions on terrain generation here for any upcoming streams? I’m not sure where to leave these, I’m not able to be on when the streams happen usually.

Mainly I was curious about generation API. I realize it’s literally being written now, so I know specifics aren’t available.

How much control will we have to script changes to the initial generation? Such as can I specify special starting terrain (example: from a Qubicle model), or would I need to use the API to create “in-game” this terrain? It seems hard to insert a custom area into a generated map is why I ask.

A better example: Say I need a large lake with an island on it, and I need it fairly specific to fit these buildings and events that I plan for a module. Is it possible for me to specify this, and if so, is it done thru generation APIs or via importing a giant lake model I drew up in Qubicle. Just curious if I should start modeling a bunch of lakes :smiley:

P.S. Like the wolf!

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