Desktop Tuesday… WELCOME to #5, Chris! And congratulations to #4, Albert!
http://stonehearth.net/2013/08/27/desktop-tuesday-were-moving-plus-reworking-the-wolf/
Desktop Tuesday… WELCOME to #5, Chris! And congratulations to #4, Albert!
http://stonehearth.net/2013/08/27/desktop-tuesday-were-moving-plus-reworking-the-wolf/
First, we finally have the keys to our new office space in downtown
Los Altos, CA!
a hearty congratulations to Team Radiant! must be super exciting, to borrow the phrase…
ok So I guess i will be starting this discussion this tuesday. So first of all the wolf looks great and more importantly I am glad animations are under way(everything seems on track ) , next i agree with you voxel I feel like the team is growing fast the more the merrier i guess.
edit:I guess I wont be starting off the discussion,should have known Steve would already be on the case!
From what I understand, with Chris the team is now complete.
Exciting times ahead!
5th team member as well … this is starting to feel like one of those films where they reassemble the old crew to kick ass and take names.
Good news all around
hearty congratulations #2… welcome aboard Chris!
Yesterday we added the 5th member to Team Radiant, Chris! Chris is a
talented and experienced programmer joining us from Google.
was he 'in-between" jobs, or did you literally scoop him up from among the ranks of the gainfully employed… at freaking Google?
because, i think their breakroom may surpass the beer-pong @Ponder has set up in the back of your new office…
edit: umm… nerd-gasm!
After he gets back in a few weeks, he want to do a blog update
describing his work on terrain generation, which should be a pretty
informative piece.
I haven’t seen [urlhttp://www.imdb.com/title/tt2234155/] the Internship [/url] (and I don’t think it’s going to win any awards) but I heard that Owen Wilson’s character was based upon Chris.
Seriously, though, a chap from Google = pretty good scouting work. (y)
Well, Albert was an old room mate of Tony and Chris is a former co-worker of Stephanie and Tom. I guess my application did not had any chance right from the beginning .
Did you attach those pictures we took?
Have you seen [urlhttp://www.imdb.com/title/tt1245526/] Red [/url]? What we’re witnessing is the game industry version.
Don’t worry, you still have one!
If i could only post 2 characters it would be <3.
<3
sighs
Come on, man!
Super awesome, congrats to Albert and his to-be. Also a huge welcome to Chris! All proper superhero teams have 5 members.
Can I artfully deposit a few questions on terrain generation here for any upcoming streams? I’m not sure where to leave these, I’m not able to be on when the streams happen usually.
Mainly I was curious about generation API. I realize it’s literally being written now, so I know specifics aren’t available.
How much control will we have to script changes to the initial generation? Such as can I specify special starting terrain (example: from a Qubicle model), or would I need to use the API to create “in-game” this terrain? It seems hard to insert a custom area into a generated map is why I ask.
A better example: Say I need a large lake with an island on it, and I need it fairly specific to fit these buildings and events that I plan for a module. Is it possible for me to specify this, and if so, is it done thru generation APIs or via importing a giant lake model I drew up in Qubicle. Just curious if I should start modeling a bunch of lakes
P.S. Like the wolf!
@Roughshod Just feel free to post your questions in this thread over here. That’s where they are all collected and picked from to be answered in the live-streams… if you are lucky enough .
That is exactly how it feels.
excellent question…
thanks for the redirection…
and to make this balance, here’s some inflection…
gratz on the new office and the marriage and Chris.
I like the wolf. The mane might look weird a bit indeed. But keeping it and calling it judge would work for me too