we’ve seen the game evolve substantially during this last year, and have watched as this team as grown and matured as an indie development studio… in my very humble opinion, rockstars… all of them…
before we all head our separate ways for the holidays, I thought I would take this time to congratulate the team on all they have accomplished this past year, and wish them continued success on this wonderful journey they’ve taken… well done Team Radiant!
I also want to thank the community for being so supportive, productive, creative and just all-around awesome… without all of you, none of this would have been possible!
and of course, feel free to share your own thoughts on how Stonehearth has changed over the past 12 months… let’s talk about some of the highs, some of the lows… and everything else that has made this past year just fly by!
Have a great holiday, take care of your families and friends, and don’t forget to do something nice for somebody, who otherwise is not as fortunate as you.
lots of bugs!
-basic stuff
– Carpenter
– Harvesting wood and berries only
sleep
Fences!
walls
and a non-roofed house
what alpha 6 has:
Trapper, Footmen, Farmer, Weaver
Templates and Roofs!
Job System
Ladders
glitch mining
Save
Combat
Scenario API
Goblins
color roofs
stone walls and floors!
more food
etc…
i know there is more
what is to come in the near future
Real mining!
the Mason
maybe Shepherd
more monsters?
and more bugs and then less bugs…
and more stuff that they surprise us with
i do not know about you but this is alot of stuff to get done in just one year. Congrats TR for all the hard work you guys have done on SH cant wait to see what is do by next year
Congratz to Radiant. I’ve seen a fair amount of games go through Alpha and I have to say, the Stonehearth has been the best experience I’ve had. No game development company I’ve witnessed has shown this much care for their players.
I am 61 years old. At the current rate of development, my funeral will come before this slow dev team gets done. This is not EQ Next or any other Huge MMO. Seems more like a steam red light to me. Compare to normal dev cycles like Timber and Stone, this game should release for your grandchildren to play.
as one of the original “fan boys” for Timber & Stone, and knowing Robert as well as I do, I am confused by this comment… T&S produces updates at a painfully slow rate, in large part a result of the addition of two new team members that convinced Robert to completely rewrite entire systems from scratch…
as for SH’s development pace, most of the fans/folks here seem to think the team is progressing just fine… would we all love to see a host of new features plugged in every other day? of course! is that technically feasible, without producing a complete train wreck of a game? not so much…
while few here will agree with your particular view/opinion, all opinions are indeed welcome… so, welcome aboard!
Feature-wise, Stonehearth has come far. Numerically, though, it has not. Although 183 builds are quite a lot, I can see how 0.1.0 leaves something to be desired. This is entirely superficial, though. The game gets closer and closer to its release with every Alpha!
I must ask why you compare it to a huge MMO? This does not have a shred of similarity, not even multiplayer at all - yet . Huge MMOs are built by huge teams. As Radiant is an indie company, you shouldn’t expect development to be the same.
If you don’t like the game’s premise, why would you get it in the first place? On the other hand, if you do like the game’s premise, just not the as-of-yet somewhat unpolished implementation on it, wait a few months and take another look at it. I promise you’ll be pleasantly surprised!
Thanks for reading and considering my spiel. Have a good day!
It’s the Holiday season, by far no development team right now is doing anything. As far as development speed, Radient has been very good at updating the game, from telling us what’s going on, to streaming the development. Do you know how long it took Timber and Stone to get where they are now?
Do you know Robert Reed? He’s a nice guy, he had his game almost worked out from the beginning. Radiant did not, they started from almost scratch and have reworked it ever since. They’re passionate about this game, and the community around it. They want the best possible experience for the player so it’s going to be a while. You just have to understand that no indie dev cycle is the same.
i’ve never made a game, but i have backed more than 10+ games in my life time, and I’m just getting started, In most development I’ve been in it’s taken them average of two years to get out of Alpha. Some developers left their game and ran with the money, or have lack of communication skills and don’t support their game.
Radient on the other hand has been communicating with us since they started. I love Stonehearth and all of the community. I’m just as passionate and enthused as Radiant is to get this game off the ground, but it needs time. I hope you wait with us.
My only minor issue is the gameplay has not progress much (if at all) over the last several Alphas. I’m not talking about building improvements or new tech tree branches, I’m talking about the game (Peaceful mode is not a game, its an activity). The goblins still attack in fours and there has been no innovation in the game forcing me to do or not do something (those interesting choices @Tom has spoken so highly of).
I’m a little confused… isn’t adding building improvements, tech trees, mining, new crafting items, roads, and new classes adding to the gameplay? This is a city building game and it’s core…
I think you are specifically referring to scenarios, not gameplay as a whole. In which case, yes. All we gots is the little goblins. But combat is being revamped for alpha 8 according to Tom, which may make you happy.