I looked at the countdown I created more then a year ago. It is still running to my own suprise . I remember it was some time after the countdown ended that the alpha 1 was up.
[quote=āSilas, post:20, topic:9032ā]
Iām a little confusedā¦ isnāt adding building improvements, tech trees, mining, new crafting items, roads, and new classes adding to the gameplay? This is a city building game and itās coreā¦[/quote]
Is it? I would not say so. It was billed as āA sandbox strategy game with town building, crafting, and epic battles!ā (first line of the Kickstarter). I believe āPeaceful Modeā was added right from the beginning to satisfy that need that many people have (city building game with no way to lose), but the core game was always a strategy game with meaningful choices @Tom wanted you to have angst over.
See the first Kickstarter paragraph: āStonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. Youāll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.ā
We have very little challenge and very few (if any) meaningful choices. So in short
[quote=āSilas, post:20, topic:9032ā]
isnāt adding building improvements, tech trees, mining, new crafting items, roads, and new classes adding to the gameplay?[/quote]
, no my good sir, it is not (adding gameplay). Game play in a survival strategy game needs to have the ability to lose. There is none such of a serious nature in the game today.
Iām not disagreeing that the things you mentioned arenāt in the game or arenāt needed before long to keep things interesting. Iām as excited as you to have them! Iām just saying anything that adds to the gametime of playing a game that is focused on building a city to survive with, is adding to the gameplay.
I have little doubt weāll see some serious additions to scenarios and survival before long.
First looks to be combat. A bigger focus on combat probably means that there will be a larger chance for you to be attacked in a meaningful way and hopefully more dangerous way (instead of the only needing the rally flag to survive a million goblins ). I sense more devious enemies in the near future.