dear devs and stonehearth fans.
I was an early backer of stonehearth on kickstarter because I simply loved the idea (and of course dwarven fortress back in the good old days).
i remember the first alpha with a peace of grass and heartkings / rabbits.
later the alpha builds where actually building did not work
sure there was a lot going on in the last months, so i decided to give the game another try and check the current status.
my first game was a disappointment - still so many bugs with buildings houses, especially custom houses. also, why canāt I find any demolish-button?
I posted a bug report related to remaining logs on the roof - and restarted the game.
like: okay, lets do some mining instead. if the game fails with building houses, my hearthlings will have to live beyond earth. the first 10-15 days in game were promising. no house built at all, just mining and 1-2 fields with crops for food.
I was easyly able to satisfy the goblins and realised the music is terribel if they decide to settle nearby. it switches between normal and combat music every time you scroll around so i had to turn off music to continue playing.
so as said, game worked fine, althoug ist still seems that ressources far (40-50 squares) away will not be transported to the designated fields although there were a lot of idle hearthlings and also some idle CPU time.
i was also able to confirm all the reported bugs like soldiers not equipping swords, workers not equipping clothes and merchaings placing the freshly bought items in the air above my fireplace.
btw merchants. If I have like 1000 gold and more resources I can handle, why does he come and wants to trade 1 fence for 4 corn? annoying . This might make sense in early game, but later, the merchant is just useless as his offers do not scale to game process and the players wealth / stockplie.
meanwhile, my patroling soldiers (still with wooden swords. ignoring full plate armor and longswords in the warehouse) accidentally killed the goblin boss, sadly i was not able to raid / loot the camp, only the bossā mace. too bad, as the chest sas it has loot in it.
anyway, meanwhile , day 20+, my ātownā (still no houses) is wealthy, I enjoy digging large halls into the ground and putting some nice stuff there for my 20+ heartlings. but the game gets slower and slower, kind of ālagsā. LUA is using 70-99% of CPU resources (win 7 pro 64 bit, Interl i7 3,4GHz, 8 GB RAM) and the game becomes less and less playable.
watching my heartlings ājumpā is just annoying.
I m still a bit disappointed, the game feesl not yet stable and a lot of things seems to work on a pure luck basis.
trasnporting stuff to teh designated place? nope. soldiers gearin up? nope.
Finish buildings? if you are lucky. Shepherd actually having animals and not standing around idle? not for me.
I wonder how the game mechanics (i.e. pathfinder etc) can be considered as almost finished and why the devs focus on multi-floor builings instead of getting the current features to work.
I decided to uninstall the game once more and maybe come back in half a year.