Woah. I dunno how to start. Today’s announcement (click here if you somehow missed it) came as a little bit of a shock for some of us, I suppose… But the more I think about it and think about what I’ve seen and heard from @sdee on that very emotional stream - the more it makes sense.
Yes, goodbyes are always difficult - and for that reason I won’t be saying mine right now. I mean, if we’re still going until August (and then on with fixing and such until December) I guess we should do as much as we can as players (reportings, helping, etc) and devs as possible I’ll save my farewell message for later.
But for now I just wanted to pour down some ideas I’ve had on the heat/emotion of the moment… And, who knows? Maybe it’s something, at least I should try
I think that for many people, those words (and they were said several times ) might have been the worst:
Cut from the game.
We read them a lot, this was cut, that was cut, etc… Some of them have honest, reasonable reasons (doesn’t fit the game anymore, was never really thought on, etc;) but some of them are just plainly and honestly “We won’t have the time/resources to do the necessary effort to get there”
Which is… True. And sad. But hey, this is Stonehearth! This is passion, it’s a great community and all that, right? We must do something, we have to! Is there something we can do?? Maybe…
So, here’s what I’ve come to say:
This has been a thrilling ride. I feel so sorry that I “left” for a long while after the initial years and only came back recently, but Stonehearth has always been one of those projects that I felt so proud about supporting - the idea, the team, everything always felt perfect and just right. I’ve tried getting into creating content (and mods) for many, many games but it never worked so well like it did here. Stonehearth was the first game that actually managed to inspire me to go and really try, really learn and really create more and more things, aiming to turn it into the game I wanted it to be. In other words, we have a beautiful thing here with this game, this community, these devs and the untapped potential that we will be able to (hopefully) keep alive for years to come with modding and such.
But there is something else we could try, and this is my proposal for Team Radiant
Let us help.
Yes, I’m no great modder, I barely work with Lua yet and all - but we do know there are several great modders in this community and I suppose many of them would, perhaps, be willing to help push this final line to maybe, maybe help Stonehearth be a little better than it can be when 1.0 and 1.1 comes and it’s time to head out and turn off the lights.
So… let us help!
We could organize a team of volunteers, modders, artists and such to try several things like:
- Add more “baseline” content to the game; that is, new types of entities and creatures and such that could serve as a base for future mods;
- Add some of the incomplete/promised features that had to be cut out for timing reasons - like the Dwarven kingdom, some of the classes, etc.
- Enriching and improving the UI and gameplay experience; we already have many useful, nice UI mods that improve the game experience and we could work towards improving the base game experience, making it a (by default) better experience for new players and a better groundwork for future mods.
And so on. I’m talking about really mobilising people to create content for the game itself - not as mods but actual parts of the game and make it more feature-complete than the current schedules and workforce would allow it
Of course, all in accordance to the game’s aesthetics and feel and such, a really organized and well thought work that I’m sure could be possible with some of the amazing people we have in this community - should they agree
Anyway… This is just an idea! Of course it could - or not - be feasible. But I’d totally be willing to lend my time and effort to help Stonehearth be a better game before the end, if I can as a volunteer and enthusiast. So… this is basically my idea: Let us help
Thanks for everything