as mentioned in today’s Desktop Tuesday, we’ll have another live stream this Friday!
As promised, we’re resuming a regular stream schedule. I’ll be streaming on Twitch this Friday at 4:00 PM. The agenda isn’t really set yet. If there’s something you would like to see in particular, let me know in a comment to this post!
there is no set agenda, so feel free to post your general questions here…
please note: random comments of “heck yeah!”, while appreciated, will likely be removed to help focus on the questions…
4PM PST = 6PM CST = 7PM EST
some other helpful conversions:
Oslo (Norway) = 01:00 AM
Berlin (Germany) = 01:00 AM
Amsterdam (Netherlands) = 01:00 AM
Sydney (Australia) = 11:00 AM Saturday
Paris (France) = 01:00 AM
Moscow (Russia) = 03:00 AM
London (England) = 00:00 AM
As we are starting to see the modding API with the next Patch, can you share some ideas about how the “Modding Repository” might work in the future?
I understand that “access” to some Lua-functions will be limited in the next Patch. What are your plans for the future in terms of Modding and Lua? More complex mods will probably require a solid API also towards Lua.
How is the office looking like in the meanwhile? Short tour?
How is Albert doing with his work on the Terrain Generation? Will we see something from that direction soon?
@SteveAdamo, How’d you get 9AM? We don’t even have a +9 timezone, for reference though Melbourne and Sydney are +11 for AEDT.
As for questions there is a couple of questions about modding with currently one most critical question for me that seriously inhibits my desired modding, enough so that I can’t really do anything without it.
How can we save settings/data/anything for our mods?
Could feeding string of the the contents of the file instead of the file() stuff ever work? Because that’s all we technically need for an ingame voxel editor/animator if someone were to try.
means of accessing higher elevations will be available, yes…
the next big “to do” is save games… you can also take a look at the road map for a rough idea of where the team will be focusing their time…
just going to toss in an official (related) quote:
Can we paint our own flags or emblems and place them buildings?
That’s a great idea which we want to support, but it’s a pebble… it’s the kinda thing where if we don’t have it you’d miss it, but you’re not going to be really pissed off, and then when it comes in you get happy. So eventually we will support that, but it’s not high on the list.
apologies, i thought i pulled that from some random date/time website… funnily enough, Sydney is listed in the date&time link i provided… the OP has been updated accordingly…
We are thinking that a city, a big city, would have 50-100 people. Beyond the hundred people it starts to get kinda crazy, we want you to be able to recognize people on sight and say: “oh ya there’s Merv Buryhands he’s my worker that I promoted to a carpenter and is now a Master Carver,” so that kinda puts a cap on it.
Pretty much anything and everything. The game has been built from the ground up with modding in mind … there was an extremely early question about the ability of overhauling Stonehearth with a sci-fi mod which the team said was absolutely possible, just with a bit of work.
I would imagine the team would want to encourage modding of all shapes and sizes, and see what creative things people can come up with!
Until a few days ago I would have agreed without thinking about it. In the meanwhile this is also a question I have (see my post above), as there will be some “limitations” introduced in terms of Lua. I am not very familiar on the changes and the whole Lua-part of modding so far… but am also curious what the overall “strategy” is and what we have to expect from that side .