Aw man, I won’t be able to make it. Shame. If someone could provide what @Tom said about my questions, I’d be very grateful.
- Will farming be easy to pick up and go? Or will it require some time to learn?
answer: easy to pickup, opportunities to optimize
Seeing it may be one of the first things you do, I’m assuming you’ll be able to set up a quick farm, and then later be able to make more complex ones.
- Will animals (and rude citizens) be able to ruin crops by standing and/or running over them?
answer: not in the first cut, but eventually, yes (will need defenses)
This just seems a bit more realistic when it comes to farming. Animals being able to eat and trample crops means they get ruined? More reasons for fences.
- Will grown food (once eaten) provide buffs that make workers work harder/faster?
answer: yes, but they have to balance it
It would provide a reason to grow crops, because as far as I see it (other than to learn how it works), you can just get loads of food from berry bush patches.
Will new foods (and buffs if the question above is a “yes”) be easily moddable?
I’m assuming a “yes” for this one, as quite a lot is moddable… but would it be easy to include new growable foods and such? I’m sure a fair few mods would like to add growable food (looking at you, @Avairian).