Candyland Terrain Mod

Sorry for my inactivity lately :sweat_smile:
(I thought this thread was about to be closed? - [This is the thread for updates of this mod][1])

The truth is I’ve been busy last month with some exams and I finally found a job (I’m so happy :blush: ), I’m still getting used to everything. I might have finished my exams but I have yet to finish an online course, and hand in the project by the end of June. Due to all this, I haven’t had the opportunity to spend time on the mod, but I plan to do it once I finish the most urgent things. With the new Alpha there are going to be lots of changes (it shouldn’t affect the compatibility of Candyland, but there’s going to be so much new content…). I remember beginning to reskin the UI, but now there are many new components that I’ll have to bear in mind. Also lots of creatures (perhaps I could accept some colors as chocolate to save time :unamused: )

That’s pretty much it. I try to browse the forum every day to look for news and also the Curse forum, because sometimes there appear new reports and I want to reproduce them to answer the posts. I hope I’ll get some free time when the new release is launched to review the relatively latest bugs and organise the new bugs (people still keep making duplicates, but it’s just a matter of patience, as every so often new players get the game and are new to the forum, not to mention the slight differences in the reports that make you doubt between a duplicate or a new bug).

And so the mod is now in some sort of hiatus… =/
[1]: Candyland Terrain Mod [Updated - A11 build 2494]

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