I’m fine with this set up. Just addressing Heinrich’s point
@8BitCrab You never did tell me what you thought of the wings.
I mean sure they’re not as cool as the WHOLE dragon but they’re essentially its wings ripped off it and put on a guy’s back.
ah, im sorry mate, stuff happened and this totally passed out of my mind
i like them very much, i think it suits him. however in my mind it would make sense if it was like a different “class”, for example, the guys without wings are standard warriors. where as the guys with the wings are the scouts, and the wings actually work like a glider.
[quote=“Aviex, post:62, topic:11771”]
I mean sure they’re not as cool as the WHOLE dragon
[/quote]that is very true.
How do you feel about this Ice Dragon variation/skin perhaps?
I did think of the caped warriors as a standard “Dragon Knight” and perhaps the winged one as the “Dragon Lord”
i love it! perhaps you could try making lightning and earth versions as well?
Perhaps. I made an ice version of the general aswell!
It was half inverting the old color scheme and then adjusting some colors that just looked… plain bad.
I decided to have fun with the ice variation of the Duke of Dragons and with me being so busy with life at the moment I only made a sword to show this past week.
It’s made to stick with the theme of recent art which is… Winter
Oh yeah, Winter Is Coming
I haven’t really posted here for a while, I’ve been busy with many things lately like recently graduating college and finding a job.
But I did use some of the models made here in a prototype for a game. I basically made a rig for them and did animation tests on them.(which is a big deal for me… I’m not an artist or an animator)
Here’s a couple still frames of how they look not rigid.
I actually was playing around with my old project tonight and wondering if it could be used for anything.
Afterall I spent so many hours on it…
Me wondering what to do
http://emojipedia-us.s3.amazonaws.com/cache/db/d5/dbd57bcbb3fff7245025a39061012200.png
If I come up with anything, i’ll update on this thread,
Might be neat playing as some of these characters in a 3rd person perspective.
3rd person perspective with a base character model just for animations sakes.
Jumping, walking, running, slashing, and falling animations were made by me.
Super cool man, animation is tough stuff.
Love your work keep it up
I’ve been programming for about 7 years now and I’ve never liked the art side of it all.
But it was relatively easy with the pivots, just annoying to get it to look ‘just right’
So I decided to move away from using the stonehearth models(for many reasons) and took another look at the my Dragoon model(who is structured differently, existent legs, etc) also for a less Chibi feeling.
I had combat working the other night, but since the model is really different I’ll have to re-do all the animations.
Combat working before
But I did spend a couple hours today getting the starts of an ‘inventory system’ basically where you can swap out armors/weapons/hats/ hairs.
Got the dual wielding mechanic with melee weapons to work(for now).
Now uses a mixture of attacks(left->right->double) if you’re dual wielding, and only the appropriate hand if you’re not.
Weapon swapping includes an empty space for no weapon.
Looking awesome man
Thanks @TurtleSquish!
Got around to finishing walking/running animations.
Got them mixing with the attacking animations though attacking is still wonky(when holding down attack button it attacks once then waits a few secs to continuously attack)
Today’s been a super productive day…
Jumping/falling animations
Who doesn’t like a nice flowey cape?
Your just crankin em out. Let’s hear it for @Aviex!
Taking full advantage of the couple days I have off work
Time to spend a couple hours in Qubicle… Need more weapons, armor, capes, mobs… pretty much everything