That’s right. We’ve turned our release dial all the way up to eleven
over 9000
3000!
More tweaks and improvements for Alpha 17. Keep your play reports coming in!
Bug Fixes
Doors and Windows in Build editor now show in Build editor as soon as you have a crafter that can make those items. Fixes Iron Door not showing up in Windows and Doors section.
Add 9-grid logic to properly fill in gaps below two roof under/over hangs meeting
Enable large address aware for 32 bit version of the game
Loot tool is now usable on roads and buildings
Updating with the new fountains of valor, craftsmanship, and wealth for Tier 2 Ascendancy cities
Fix multiple reasons for clerics not healing
Cleric healing animation is now shorter in exchange for healing less per cast
Update images for all Ascendancy housing templates
Fix infinite load issue due to scaffolding
Remove Iron Coif completely from the game. It has been replaced by Iron Helmet
I know its not build specific but I missed the post when it got added. But ive just gotta say, hats off to the rework of the defend command, finally I can let my footmen and fighters alike actually defend a point like a guard post or a garrison point. Really loving the new stuff in alpha 17 too, really outdone yourselves again guys!!
Uh oh …
I’m not sure what’s happening here. I loaded up an old save and my blacksmith’s recipe says requires blacksmith anvil. Does this still happen if you create a new game?
Thanks
-Yang
Ok, correct request now:
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So in the “assign bed” dialog, I can see which hearthlings already have a bed assigned. The only thing I’m missing now is a way to tell if a specific bed already has a hearthling assigned. So maybe click on the bed and see a little “face” or somehting to indicate that a hearthling has been assigned to that bed already.
dude nice. sorry for double posting thought i was writing a private message there:D im not into boards th rest opf the time. i appriciate your fast help bro.
till we meet again, farewell
No Problem. In the future, if you do want to send a private message, click on the name of the person, then the blue tab that says “Message”. It’ll open up a private conversation with the person
quick question: do you have stonehearth.smod unzipped by any chance? Like is there a flat folder for stonehearth AND a stonehearth.smod in your mods directory?
Thanks
-Yang
yes there is, was needed to make the citizens be better from the start could that be the issue? In case that is the issue i will change s.mod to zip again