Alpha 17 Updated to develop 3000

That’s right. We’ve turned our release dial all the way up to eleven
over 9000


More tweaks and improvements for Alpha 17. Keep your play reports coming in!

Bug Fixes

  • Doors and Windows in Build editor now show in Build editor as soon as you have a crafter that can make those items. Fixes Iron Door not showing up in Windows and Doors section.
  • Add 9-grid logic to properly fill in gaps below two roof under/over hangs meeting
  • Enable large address aware for 32 bit version of the game
  • Loot tool is now usable on roads and buildings
  • Updating with the new fountains of valor, craftsmanship, and wealth for Tier 2 Ascendancy cities
  • Fix multiple reasons for clerics not healing
  • Cleric healing animation is now shorter in exchange for healing less per cast
  • Update images for all Ascendancy housing templates
  • Fix infinite load issue due to scaffolding
  • Remove Iron Coif completely from the game. It has been replaced by Iron Helmet

Nice. This will be helpful.


For Translators:

And again no changes xD

1 Like

I know its not build specific but I missed the post when it got added. But ive just gotta say, hats off to the rework of the defend command, finally I can let my footmen and fighters alike actually defend a point like a guard post or a garrison point. Really loving the new stuff in alpha 17 too, really outdone yourselves again guys!!


is the engineer issue fixed so we can finally make the wrench? Guess not

I think they did fix this. It was fixed at least in the version before this one.

The engineer is great although the turnip cannon looks more like a radar gun.

1 Like

Uh oh …
I’m not sure what’s happening here. I loaded up an old save and my blacksmith’s recipe says requires blacksmith anvil. Does this still happen if you create a new game?

Oh noooo! :cry: I liked the coif! Especially as a “lower tier” than the fancy steel helmet, you could even see that there’s more to come…

Ok, correct request now:
So in the “assign bed” dialog, I can see which hearthlings already have a bed assigned. The only thing I’m missing now is a way to tell if a specific bed already has a hearthling assigned. So maybe click on the bed and see a little “face” or somehting to indicate that a hearthling has been assigned to that bed already.



Maade a fresh game. Checked to see if i indeed had version 3000. (its over 3000 :slight_smile: ) Cheated my way up the levels. Long live debugtools hehehehe. (4.5 MB)

1 Like

How do i get the new version? Steam doesnt update it.

yo can you tell me how to update the game? my steam wont do anything.

Right click on StoneHearth in your library, then click properties. Click the last tab that says “Betas” and choose “latest” in the drop down menu.

dude nice. sorry for double posting thought i was writing a private message there:D im not into boards th rest opf the time. i appriciate your fast help bro.
till we meet again, farewell

No Problem. In the future, if you do want to send a private message, click on the name of the person, then the blue tab that says “Message”. It’ll open up a private conversation with the person

If you click on the assign dialog, the hearthling who is currently assigned to it will have somethings like “current owner” under their name

quick question: do you have stonehearth.smod unzipped by any chance? Like is there a flat folder for stonehearth AND a stonehearth.smod in your mods directory?

1 Like

Stonehearth-a-Tron 3000

yes there is, was needed to make the citizens be better from the start :slight_smile: could that be the issue? In case that is the issue i will change s.mod to zip again :slight_smile:

So happy :slight_smile: