More Alpha 17 bug fixing goodness!
- Fix stockpile filters for a bunch of items
- Valor and Wealth statues now have modeled streams
- Added VFX and SFX to Tier 2 statues
- Fix for indexing nil door component
- Update Engineer workbench to new asset
- Add tooltips for raising and lowering the slice height in slice mode
- Allow mining zones to merge vertically. Makes carving stairs out of terrain much easier
- Fix not allowing roofs to be grown over disjoint openings in floor
- Don’t perform a perimeter patrol around small objects. Just visit them and move to the next patrollable object
- Edited herald dialog and statue descriptions. Add a portrait for Anwyn
- Add a visualizer for movement guard shape and movement modifier shape
- Engineers now get goggles!
- Added pen scratching SFX for the select game story UI screen at start of screen