Yes! Although I learned my way with the old mine system and could foresee any problems they would have, this will make things so much better and easier!
And the patrol change is good too, we can make a 1x1 farm at each house to act like a decorative garden and double as a patrol point for the guards!
"tooltip_tools": "Talismans and Workbenches", -> changed
"000": "The Royal Craftmasters honor those with an eye for excellence. Have your mason create a statue to their exacting specifications, and you shall be one of the few to impress them." -> changed
"000": "Indeed! By the Princess's order, eligible towns that have proven their worth shall win access to architectural learning and wealthier caravans for trade." -> changed
"000": "The Church of Plenty favors those who share their wealth with those in need. I shall give recipes to your mason and your cook; build a Fountain of Plenty and I shall be back to celebrate your achievements." -> changed
"000": "Ho there! Is this the new settlement of [str(i18n_data.town_name)]? Messire Burlyhands said you'd be out here, but it's always a bit touch and go in the early days. Shall we get started with the Proclamation?" -> changed
"display_name": "Fountain of Plenty",
"description": "Place to show generosity and faith" -> changed
"display_name": "The Guildmaster's Skill", -> changed
"description": "A monument to your town's military might",
"recipe_name": "The Valor of Cid",
"flavor": "The shield for resiliance, and the sword for strength. -- Cid, Knight of the Old Ways"
"recipe_name": "Fountain of Plenty",
"description": "Place to show generosity and faith",
"flavor": "Cid fashioned his breastplate into a basket and brought the wealth of the rich to the bedsides of the poor --Edison Arn, Church of Plenty"
"recipe_name": "The Guildmaster's Skill",
"description": "Shows each craftsman at their best",
"flavor": "A good crafter never blames his tools, only the people who make his tools. --Otto Crankfrown, Guildmaster Emeritus"
} -> changed
I’d figured they would put in a “item-type-categorie” and that would make sure that the game knew where to show the item and how to filter it. Preferably the game would write to the logs all items without this category.