[A24] [Biome] Sacred Grove


#82

Thank you for all the help updating! I haven’t had the time or motivation to come back to modding of recently, but hopefully I’m inspired to come back soon.

Does this version include the stone fixes as well?


#83

The first version I uploaded is for a18. The second has the stone fix needed for the a19.


#84

is it A19 (final) or A19 (Early-UNSTABLE) ?


#85

It was for the unstable alpha 19, but as nothing that affects this biome has changed, it is also compatible with final a19


#86

Hello guys, im just curios if theres anything we can add to improve this glörius mod? do anyone think it miss something?

(Purely for discussion)


#87

I don’t know if this is on purpos, but when I dig into non-rock ground, I get a hughe amount of clay. Building roads with bricks is a win-win-win situation :smile:


#88

Yes, I just checked here, there is a very high chance (10%) of getting clay for each grass block (not dirt). This is 10 times higher than the default value for dirt (≃ 1%, while grass has no drops, 0%), so I’m assuming it was just a mistake.

I lowered it to a 2% chance (two times more than default of dirt) just to keep the “resource abundant” vibe. I’m not sure if this is the author original intention.
I also tweaked the rocks mining too. It was dropping 5 times more than default, lowered to 3 times more than default. Dirt mining is the same from before (like the Temperate biome).

New version download:

grove_biome.zip (314.6 KB)
(alpha19)


#89

I had noticed the clay dropping from grass, I was not sure if that was to make the biome friendly to the RC or not.


#90

Added to Dropbox link. What would I do without you?


#91

Can u create a alternative sacred grove without lakes or with less/smaller lakes?


#92

You could edit it yourself for personal use to have less water


#93

heyho needs an fix for a20 xD


#94

Ah shucks, @BrunoSupremo, do you know what needs updating?


#95

Ops, sorry for the late reply, you posted right when I got off the computer :sweat_smile:

Here it is: grove_biome.zip (314.6 KB) Compatible with both a19 and a20+

Besides the jump to a20, there was also an alias missing, which made it incompatible with other biomes for some reason. It is all in there now.


#96

Hello @BrunoSupremo,

I have a little problem with this biomein the latest version of A20. There seem to be no berry bushes and ore veins on the map now. I am using cafe, settlement decor and brewery mod, which add plants on the map as far as I know. But I don’t think that they are causing this. It does not happen on the default maps.


#97

Looks like it’s missing

 "berries": {
         "placement": {
            "uri": "stonehearth:plants:berry_bush",
            "function": "gaussian",

The mod version looks like this:

"berries": {
         "placement": {
            "function": "gaussian",

yep! worked! At least for berry bushes.I don’t seem to be having trouble with the ore veins so I can’t help there.


#98

Thanks @BarbeQ for noticing the missing bushes and @Averest for looking into a fix.
I didn’t even knew this biome had berries before. The last patch was just fixing errors, so I hadn’t checked this.

Mod Updated:

grove_biome.zip (157.5 KB)

Changes:
Berry bushes included again
Deleted an unused image (reduced 150 KB)

@LePheel, update the main post when you get some time.


#99

Merci @BrunoSupremo for fixing this.


#100

Noticed these was gone for me and i have yet to find iron veins on my world but maybe i was just unlucky.

Needs a new world for getting the bushes i guess?


#101

Yes. I would recommend just spawning a few with commands as you already have a huge save going on it.

The iron is just bad randomness. Try exploring new mountains to discover new veins.