I’m planning to make some biome mods over the summer, so I’m going to post them here.
NOTICE: Please don’t put these mods on the Steam Workshop without my permission. I will put them on there when I see fit. This is usually soon after I finish the mod.
A biome loosely based off the deciduous forests of the US East Coast in autumn. It’s almost a reskin of the temperate biome, but I changed a few terrain settings as well.
A biome filled with massive cliffs and deep canyons. The special thing about this biome is that it is never sunny out – it is almost always windy. Or rainy.
A biome filled with lava…err, red water. Hey, at least it looks good. The biome is very inhospitable - there are very few trees, which is bad for the Ascendancy, and there are no berries nor cacti, which is bad for Rayya’s Children. I’d recommend using Rayya with the Food for Days loadout.
A biome somewhat based off of the savannas of sub-Saharan Africa. Features clay mountains and savanna/joshua tree forests. Great for both the Ascendancy and Rayya’s Children!
A biome based on the plains areas in the temperate biome. It gives those areas a bit more of a “plainsy” feel by changing tree spawns and adding in the tumbleweeds from the desert biome.
Also, help with art is wanted! Currently the story board images for my biomes are just screenshots with Paint.NET filters applied. (That’s the name of the program, not the link! If you want to get it, go to getpaint.net!) If anybody would be willing to draw actual images for my biomes (including the normal mode overlays), that would be great! (DM me for details if you’re interested.)
I’m proud to announce my first biome mod, and also my first public mod: the Rocky Mountains! Made for A24. It might work in A23, but I know it works in A24.
The last screenshot is a really cool seed with 3 rivers (two in valleys and one on a mountaintop), and if you want, you can actually connect two of the rivers with waterfalls. The seed is 782081468 if you’re interested. (Make sure you have both this mod and the Rivers Mod installed!)
Anyway, download can be found in the first post. I changed the download link to have the new version. You’ll have to make a new world to see the changes.
I’ve made a new biome: the Seasonal Forest! As with the Rocky Mountains, it works in A24. Details and downloads can be found in the first post as per usual.
Volcano biome has been released! Download available at the first post. I’ll put it on the workshop tomorrow – it’s getting late where I live, so I’m going to head to bed.
Anyway, you should use the rivers mod with the volcano biome! It makes the biome way cooler, and it honestly makes me want to make a big dwarven fortress.
Don’t worry if your Hearthlings fall into the lava – it’s just recolored water, because you can’t really mod in new liquids right now.
Welp, here comes the next installment of my massive burst of biomes…I think I might have created the most biomes out of anyone on the forum, so that’s cool, I guess.
Anyway, here’s the Savanna! It’s pretty much the exact opposite of the volcano - it is very hospitable for both kingdoms. Download can be found on the first post as per usual.
Double upload day today! I’ve now released the Meadow biome (and verified that I actually put the download link in the first post). It was admittedly quite hastily made, but it looks pretty nice if you ask me.
And yes epic dude, you are indeed the chief exporter of biome changes currently XD, the only one close is Bruno. (tbf the only reason he isn’t at the top is he’s picky in what he throws into the world :p)
also a suggestion (if you take those) :
rainforest. think lush dark/high saturation grass, special large rainforest trees.
fog in the treetops. amazon-style rivers?
would make a nice biome if someone ever makes inca/maya-lings
Yep, I have around 10, but they are mostly just prototypes. So I only care about 3.
Here the list:
Archipelago and Canyon in Steam
Arctic, can’t be released, Radiant will make it at some point
Desert and Temperate transition, needs a full rework
“future”, prototype to test rings and edge/border control.
moon, yep, the moon. Prototype to test those valleys/dirt holes. Rainbow road (from mario kart), prototype to test floating things, for another biome, Sky Sakura, which I turned into a plugin for the temperate. You add the mod and the temperate gets a pink theme. This is my approach from now on, instead of creating biomes, I will just extend/expand them. Savanna, started as a prototype for river generation. People liked that one so I polished it a little turning the prototype into that biome. Probably will have the same fate as the sakura, be turned into a plugin, for the desert.
Swamp, on going group project under a lot of revisions. Soon a new version, with we hope the playable kingdom in a usable state.
Volcano, prototype for lava and controlled generation (a big volcano always in the minimap center)
And probably one or two more that I can’t remember that end up being deleted for whatever reason.
That one is my favorite from your list, it looks better than the version I had.
a Cave Biome would be cool just an enormous cave that already carved out but that probably be really hard to do i guess. a Few spots with some greenery that has holes above to the surface for some sun and rain to come down and grow a little bit of greenery in this rare magic place
Funnily enough, I had that planned for today! I’ve already made models for palm, kapok, mahogany, and rubber trees. Might add more, but the fog in the treetops is a nice idea if I can figure it out
I don’t think that’s possible with terrain gen right now – as far as I know, the game generates terrain using a heightmap, so you can’t have overhangs and caves right now. Radiant will probably add caves into the game around the time Clan Amberstone gets released, though