Bug Fixing: @Lee_Adrian_CatFox
Thank you i found the brackets running around in the jsons and eliminated them. Json could not be read to deliver stockpiling…fixed that
@Kobold101
Thank you Precious Gem stone is now stockpiled as gem
@Fornjotr, @Hiroyugane_DE
scaled down the spawn rate of gems by about 30%…testing will show if that is low enough
i want to have that diamonds are really rare, we will get there step by step. But if you mine 50000 stone there always will be lots of gems
Known issues:
Crafter menu not connected to crafting window of the jeweler
In Progress:
campaign is fnished but not balanced to take effect in end content
class is implemented but not tested
Testing Phase for fnishing for the next Release is now beginning
NEWS
Sry Release is coming up like a very slow snail. I am very busy with the family home.
Play testing is going on very well. Suprisingly with very little typos so far.
The biggest thing i encounter is how to balance the campaign. So far i want to start at citizen count 20 and end up at 30. I hope it is now possible for everyone to reach that without serious performance problems.
You will need blacksmith, carpenter, weaver, knight and of course jeweler at lvl 6 to craft everything that unlocks throughout the campaign.
Maybe you have a opinion about the balancing
( and maybe someone can fully explain me the maths of the net worth calc in the daily campaign in detail the max math function)
Hello out there,
just a little update on the progress of the last week. I did nearly 200 hours of work at home in 16 days so time was very very short which slowed down the progress of my new mod release to near zero.
BUT…
playtesting with 1 hour a day got me to a “near finished” point to a releasable state.
I must apologize before i release. It will be a kind of Beta Release because a lot of icons are not drawn and content is very very short. But that is all written down and will follow as soon as possible.
Here is a little sneak peak on the new class.
The Leader
WARNING:
No craches are found at my play testing but there is not much content in the Leader class. Symbols and icons are just not there, the workbench graphic is not finished and so on…
CONTENT:
The Release is mostly about the JEWELER CAMPAIGN
This campaign starts at net worth 7700 and goes along your town growing. You will need lots of gold ingots and in the end 27 citizens.
The campaign unlocks many recipes needed for the leader, but also a lot of furniture and decoration for everything.
So live long and prosper.
FIXES AND CHANGES
scaled down ALL gem drops and quartz sand drops from mining by about 30%
scaled down odsidian drop even more
scaled down experience gain for the Jeweler
changed tagging of awakened wood
implemented jeweler crafting shortcut in crafter menu
I hope you enjoy the campaign. It nearly blew my mind laying it out and building up the many steps and jsons necessary.
It was my first one and it is not as perfect and enjoyable as i want it to be. But i am back at work and i hope my spare time for stonehearth grows again to take the next steps.
For all the modders out there:
Write campaigns it is a very nice goal for players and adds the oooh and aaah moments needed.