Wordy post but if you like theory crafting, please give it a read. Hopefully this makes sense but let me know if I should clarify something.
I find leveling too fast now. I can get a level 1 footmen to level 3 or 4 depending on the fight. Since we get one or two fights each day or night, sometimes more if we’re unlucky, I liked the slower pace of leveling as I had to prioritize which units to promote first. With exp given out as it is now, I’m going to try getting one of my hearthlings to level 12 or 18 for an hp boost to see what that does and how fast I can do it; that’s going max footman then knight and/or archer.
To simplify the math, I think it would be better that each combatant get the same exp value from the mob, rather than a division based on how many present, but those exp values per mob should be lowered.
Scaling for normal difficulty, if we have the potential to encounter say 2 groups of mobs each day and/or night, how many fights or even days should it take to get any class to level 6? Where would people feel comfortable on that scale? Keep in mind, we progress the game and difficulty by hearthling count or net worth so we have some control in how strong we make the opposing force. Once we have a good progression speed, then it’s a matter of decreasing the exp given per mob. Not an easy balancing task I’d imagine.
Napkin math below and I’m not double checking too much for a gold star so please feel free to correct me if I 'm wrong:
- 2414 exp to get to a level 6 footman
- 5370 exp for a level 6 archer or knight,
- 4249 exp for a level 6 Cleric
Looking at just a knight or archer getting to level 6 and dividing experience needed per day:
- 7 days - 767 exp each day
- 14 days - 383 exp each day
- 21 days - 256 exp each day
- 28 days - 191 exp each day
Currently, I have 21 hearthlings in normal mode and I think my guys are getting 600-700 exp for each small encounter. I’d like to see it take somewhere between 14 and 21 in game days to max out one of our current classes. I think the experience needed for job levels, not total levels, 1 through 6 could be tweaked too. Job levels 1 - 3 could run off the current calculation but levels 4 - 6 could be a different calc requiring more experience. This way we could quickly level our footman to replenish a loss while also keeping higher ranked abilities slightly out of reach.
Thoughts? Am I out to lunch?
@yshan What do you think? I see your note in the combat service so I’m guessing the fine tuning of exp is your area?
oh and @ursapolaris, Those kobold archers and orc’s you’re encountering look to be a new ambient encounter based on a net worth of 6000. Wasn’t in the previous builds by the looks of it.