A wishlist of minor polishes and improvements for 1.0/1.1

Clay bricks as a separate item from clay? Please?

Also maybe as a filter for input bins.


Any use for clay bricks beyond the current ( just colors we can get from the paint tool ) would be cool.

1 new type of roof would be the most obvious as they most used clay for that as well
1 actual road only obtainable with bricks ?

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  • Hearthlings should cease ownership of beds after those get undeployed.
  • Pathfinding to prioritize doors before low set windows, if a door is present anywhere.
  • The collision footprint for the grown acacia tree used to be offset.

Please please make Frostfeast and Candledark part of the Seasons implementation (assuming that Repeat Pan and Froggy are ok with that)

Failing that could we possibly have the heating mechanic and awesome growing chimneys from Frostfeast for the cold weather/biomes?

Would be great if stuck hearthlings could build and remove
ladders to rescue themselves, or failing that to wave a distress flag or something to let us know that they’ve bricked themselves into the side of a building :wink:


Is it possible to add procedural road generation? In those cells ±2 cells where citizens often run the earth is replaced by road blocks?

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Bruno’s sweeper mod does exactly that in the technical sense, but also exactly the opposite in the gameplay sense.


If we do not get a fence tool, can we at least get a basic fenced field building template that unlocks with shepherd? I want a cute fence around my poyos but it’s so tedious to place by hand. Preferably one in the right material for each faction.

Also a seperate filter for animal feed for storage and supply containers.


You mean this one? But he does it slowly first, and then returns as it was :slight_smile:
I asked the developers for this feature, because you have more options than the moders.
Of course this is not the highest priority and does not fit with every style of the game, so it can be arranged in the form of a city setting (where the block is chosen for the road) or in the form of a mod from the developers for 1.1

It would be great to see a tool for mining this type of ladder.

Now we need to select layer by layer.


They had a stair tool they were demo-ing on a stream not long ago, but weren’t satisfied with it and ended up just going with the adjustable rectangular prism mining tool we have now. If they aren’t going to polish the stair tool and add it, it would be nice to have the code for what they did with it, so modders could take a stab at it. (Of course that kind of goes along with other partially developed features that were cut like the animal trainer.)


Just like in starcraft 2 how you can set hotkeys on buildings and units for your camera to snap to when clicked, I think the could make a nice addition to stonehearth


This would be really satisfying, as I often play sh as a rts

I’d love a feature that would send traders from previous towns (tied to re-embarkation). Any chance that would be added officially?


That might be a little too involved of a feature for them to try to add in at this point, but sounds reasonable for ACE.

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Yup, that’s why I asked first :jubilant: I already have some notes regarding this feature. I’ll revisit those tomorrow.

i just read a comment on a mod page wich is interesting, would it be possible to make heat sources melt snow ? and why not also pathing ?

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@max99x @not_owen_wilson

Is there any way we could get an update to the slab took that lets us choose what type of slab it is before we place them? Sometimes its kind of a pain to make a huge roof and then select all the non joined parts to mark them as roof blocks :sweat_smile:


The sandstorm particles are very dark grey. Shouldn’t it be a little more sand colored?


If @malley gets any freetime. . .

hahahahahaha what is free time!?!? :laughing:

The spears could use some custom animations so it doesn’t look like the hearthlings think they are clubs :laughing: :sweat_smile: (Also not sure if the whole 2h weapon’s allowing shields bug is still a thing)


Very minor one: on the main menu, the continue button has a banner labeling the save as “the kingdom of [save name]” – a carry over from the earliest versions. Now that we’re focussing on towns rather than kingdoms, perhaps “the town of [save name]” would be more appropriate?