I was thinking about how the space engineer’s developers would implement an impressive number of suggestions by going for “low hanging fruit,” in that they would look for suggestions that were easy to implement and sounded beneficial. Here are a couple such suggestions, and i wanted to encourage people to post their own in this thread.
When a party is given orders, the leader is the one that follows the orders and the other members of the party follow him, thus keeping the group together.
Shortcut for changing view levels:
something like alt+scroll wheel should dynamically alter the terrain slicing level to allow people to see more easily into custom buildings that wont have their walls and roofs disappear when using the building views.
Clicking on a building once it’s finished should allow players to designate it as belonging to a specific class or specific individual. Once this is set, hearthlings belonging to this category will prioritize using this building when eating, sleeping, using workbenches, etc.
When idling, the hearthings should select random interactive objects in the town (like chairs) to use. While unrealistic, this gives the impression of a more lively town due to the hearthlings going from place to place, rather than have whole areas go seemingly unused. This could be fleshed out later to have hearthlings use designated buildings, have conversations with other hearthlings, inspect market stalls, and so on. Currently, when towns are finished, you simply end up with a whole lot of hearthlings standing around awkwardly in one place.