Hi, all!
As I have been absolutely absorbed in this game for the past week, I have noticed a few little things that I think would, if changed, greatly improve the smoothness with which the game is played.
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A “Descending Ladder” - Basically, this ladder will, from the block it is placed from, infinitely be constructed downwards as long as there is not a solid block below it. This construction perpetuates as the level of ground is shifted. This would streamline digging directly down.
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Breaking a ladder would completely deconstruct it in one hit rather than in sections, similar to how cancelled buildings just poof, preventing this unfortunate issue.
(mind this ladder issue was present at 15 ish hearthlings)
If any of you have ran into this issue as well, you can place ladders on ladders, doing this successively one block down from the top will allow you to slowly knock down the ladders. -
When the “Clear” tool is used, to have the items deleted out of the world immediately, rather than having a hearthling come and bop it away, similar to the building deconstruction.
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Having the option to replace normal furniture with fine furniture whenever possible/using exclusively fine furniture.
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When generating your hearthlings, having 6 body, yet being a passionate crafter of some sort is extremely unfortunate. I feel as though passions would match the stats that are rolled on certain hearthlings. Perhaps a roll of 5 and above on a certain stat would correlate randomly with a passion or expertise that are effected by said statistic. For instance, a 5 mind would tie with a passionate blacksmith.
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Being able to edit a building currently in process of construction - I can’t tell you how many times I have generated a building, and then realized half way through construction of it that I have a bed misplaced. it would be very handy if I could edit that building mid construction and fix it, without having to deconstruct the entire building and restart.
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A “Clear All” button on any crafter’s crafting screen
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A “Renewable Harvest” command - meaning whichever plant is given this order will be permanently harvested whenever they are available to be harvested.
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When a Combat Party is given a Defend Location, then assigned to Attack Move against something, that Defend Location should persist, meaning even after you give them the Attack Move command, they return to guarding the Defend Location.
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A “Queue Missing Parts” button when clicking on a building under construction. Sometimes, when crafting the parts for my buildings, many crafting requests get lost, or deleted (by my ignorant self). It would be very helpful to be able to queue all missing parts to all appropriate crafters of an unfinished building.
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This one might be a bit hefty for a quality of life, but the ability to prioritize some tasks over others would be very nice. I find myself waiting days for my workers to go loot something from a conquered goblin camp, if they ever loot it at all, or for them to go harvest that tree I ordered them to.
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A “Call All Merchants” button that calls merchants to every one of your open Market Stalls.
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It would be fun if in the Journal tab in your inventory screen there was an option for you to take down notes in a “book” ingame. I have found myself either bringing out a notepad or opening the notepad application on my computer to write down plans for expansion, what items are needed to complete building, or other miscellaneous objectives.
What do you guys think? I, for one, have found this game to be incredibly addicting to play. Stonehearth has some of the best potential in a game I have ever seen, while still providing WAY MORE than enough content right now to keep one interested. I am hugely looking forward to the progression of this game in the future and am excited to participate along the way.